Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
12 results
| Prefab | Path | Prefab ID |
|---|---|---|
fireballother | assets/bundled/prefabs/fireball.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3369311876 |
fireball_ballistaother | assets/bundled/prefabs/fireball_ballista.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1071667043 |
fireball_catapultother | assets/bundled/prefabs/fireball_catapult.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1409563449 |
fireball_smallother | assets/bundled/prefabs/fireball_small.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2086405370 |
fireball_small_arrowother | assets/bundled/prefabs/fireball_small_arrow.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1081379866 |
fireball_small_molotovother | assets/bundled/prefabs/fireball_small_molotov.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2673585394 |
fireball_small_shotgunother | assets/bundled/prefabs/fireball_small_shotgun.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1837652231 |
flamethrower_fireballweapons | assets/prefabs/weapons/flamethrower/flamethrower_fireball.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 844008300 |
flameturret_fireballnpc | assets/prefabs/npc/flame turret/flameturret_fireball.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2781905939 |
napalmother | assets/bundled/prefabs/napalm.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 184893264 |
oilfireball2npc | assets/prefabs/npc/m2bradley/oilfireball2.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3761185980 |
oilfireballsmallother | assets/bundled/prefabs/oilfireballsmall.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3550347674 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗