Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
8 results
| Prefab | Path | Prefab ID |
|---|---|---|
gibs.gingerbreadmanmisc | assets/prefabs/misc/xmas/wearable/gingerbreadman/gibs.gingerbreadman.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3072334669 |
gibs.gingerbreadwomanmisc | assets/prefabs/misc/xmas/wearable/gingerbreadman/gibs.gingerbreadwoman.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 412523180 |
player_corpse_newplayer | assets/prefabs/player/player_corpse_new.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 391715894 |
player_corpse_ragdollplayer | assets/prefabs/player/player_corpse_ragdoll.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3043888346 |
player_modelplayer | assets/prefabs/player/player_model.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3082284863 |
player_temp_ragdollplayer | assets/prefabs/player/player_temp_ragdoll.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 886972632 |
scientist2_ragdollrust.ai | assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2_ragdoll.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3295284258 |
scientist2.heavy_ragdollrust.ai | assets/rust.ai/agents/npcplayer/humannpc/scientist/gen2/scientist2.heavy_ragdoll.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1747160226 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗