Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
10 results
| Prefab | Path | Prefab ID |
|---|---|---|
environmentvolumebuildingmodding | assets/bundled/prefabs/modding/volumes_and_triggers/environmentvolumebuilding.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2889146340 |
environmentvolumebuildingdarkmodding | assets/bundled/prefabs/modding/volumes_and_triggers/environmentvolumebuildingdark.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 514467937 |
environmentvolumebuildingverydarkmodding | assets/bundled/prefabs/modding/volumes_and_triggers/environmentvolumebuildingverydark.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 749938070 |
environmentvolumecanyonmodding | assets/bundled/prefabs/modding/volumes_and_triggers/environmentvolumecanyon.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2229438315 |
environmentvolumenosunlightmodding | assets/bundled/prefabs/modding/volumes_and_triggers/environmentvolumenosunlight.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 427381544 |
environmentvolumetraintunnlesmodding | assets/bundled/prefabs/modding/volumes_and_triggers/environmentvolumetraintunnles.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3038524223 |
environmentvolumeundergroundmodding | assets/bundled/prefabs/modding/volumes_and_triggers/environmentvolumeunderground.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2225407879 |
environmentvolumeunderwaterlabmodding | assets/bundled/prefabs/modding/volumes_and_triggers/environmentvolumeunderwaterlab.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 865560838 |
terrain_trigger_noenvmodding | assets/bundled/prefabs/modding/volumes_and_triggers/terrain_trigger_noenv.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 936524901 |
water_trigger_noenvmodding | assets/bundled/prefabs/modding/volumes_and_triggers/water_trigger_noenv.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3954780668 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗