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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

8 results

Rust prefab paths & IDs
PrefabPathPrefab ID
lightupframe.ioent.largemisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/subents/lightupframe.ioent.large.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ba7572cb04d7ddf40a8df141c2ad6ff5
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
82823
3687349212
lightupframe.ioent.mediummisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/subents/lightupframe.ioent.medium.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b065325e7eed53f44a560352a3ed1f72
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
50352
176410268
lightupframe.ioent.smallmisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/subents/lightupframe.ioent.small.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d7af777be996e64409b382bc6d77111d
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
50351
2525660658
lightupframe.ioent.standingmisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/subents/lightupframe.ioent.standing.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
62d263721fe2e9a478e5f82e5f2b861e
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
50348
3078681327
lightupframe.ioent.xlmisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/subents/lightupframe.ioent.xl.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7a851759131605e4bbaf217359e26bd8
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
50350
3453753706
lightupframe.ioent.xxlmisc
Listed in the entity index
assets/prefabs/misc/artist_dlc/light-up frame/subents/lightupframe.ioent.xxl.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fa3020f4c7e2b684e89cb6dc3069a20e
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
50349
1885995974
microphonestandio.entityvoiceaudio
Listed in the entity index
assets/prefabs/voiceaudio/microphonestand/microphonestandio.entity.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
427268a28d7507a489a0dc75e405682d
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
255914
1240315717
microphonestandio.entity.staticvoiceaudio
Listed in the entity index
assets/prefabs/voiceaudio/microphonestand/microphonestandio.entity.static.prefab
Metadata
Tag ID
0
Layer ID
21
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
05528b79b2d152341943abb41753e36b
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
255913
1226049576
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗