Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

25 results

Rust prefab paths & IDs
PrefabPathPrefab ID
attack_silencedweapons
assets/prefabs/weapons/ak47u/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
118cdc32cbfb943028e6a4de6df0966f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5200
3925392947
attack_silencedweapons
assets/prefabs/weapons/bolt rifle/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
111a4c94080950f429e58687b35391f6
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4024
2584320279
attack_silencedweapons
assets/prefabs/weapons/glockskin/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
74556a5a1450945ac8742de03328246e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3472
3032274911
attack_silencedweapons
assets/prefabs/weapons/hmlmg/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6195fe32ad5d14873aa6177646eb0ad4
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3965
707212651
attack_silencedweapons
assets/prefabs/weapons/l96/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4d5a8c5fe7f00a04497063f8dc08d245
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10305
3991641004
attack_silencedweapons
assets/prefabs/weapons/lr300/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a24b4f07085047d4fa624a40ddb45318
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
906
1412430403
attack_silencedweapons
assets/prefabs/weapons/lr300/skins/space/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
81c5b099c45c1cd4ea18b1427e17a5e7
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8057
3320598455
attack_silencedweapons
assets/prefabs/weapons/m249/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c169f32bda887e34280c8fbfd58053a1
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6062
1586863389
attack_silencedweapons
assets/prefabs/weapons/m39 emr/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8210dd8c2bae64384b8f86ed903611e7
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10409
4161925115
attack_silencedweapons
assets/prefabs/weapons/m4 shotgun/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
43420f89996394f6c93424c085d94054
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3018
3599906523
attack_silencedweapons
assets/prefabs/weapons/m92/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
962bfd6ef42644e40b2a2fffde2ed951
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
2747
3255134207
attack_silencedweapons
assets/prefabs/weapons/mp5/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
fbec057d1eac03e43ae0ed439fc70a27
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5402
411606129
attack_silencedweapons
assets/prefabs/weapons/revolver/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c312692959fc32d46bd6e09bdcc93966
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1660
4196585409
attack_silencedweapons
assets/prefabs/weapons/sawnoff_shotgun/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
cef0670156b13af4a8f1e06465b135d1
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7340
4244684744
attack_silencedweapons
assets/prefabs/weapons/semi auto pistol/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6320701681bad734298d7213521427b2
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10275
389442390
attack_silencedweapons
assets/prefabs/weapons/semi auto pistol/skins/pistol_a_m15/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
78ffee783e2822147aaae8699b759499
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
9310
2037386974
attack_silencedweapons
assets/prefabs/weapons/semi auto rifle/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5233b01509cf64343bf03924c8e6be7e
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7718
19480933
attack_silencedweapons
assets/prefabs/weapons/sks/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3025d88cddcd03f45aa1e0bcb80da04a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4157
3157459300
attack_silencedweapons
assets/prefabs/weapons/smg/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
14333a1de55ffd24b851da1f7ec0551a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
988
1306834874
attack_silencedweapons
assets/prefabs/weapons/spas12/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
17d0a87770865a3439e4c87932aeee62
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5039
2288191607
attack_silencedweapons
assets/prefabs/weapons/t1 smg/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3ababe6e5487b47f093934122489d67a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6321
3890969140
attack_silencedweapons
assets/prefabs/weapons/thompson/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6bb5e5abc64434e4aa7b7cce79924106
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1933
1208890934
attack_silencedweapons
assets/prefabs/weapons/warhammer/krieg shotgun/effects/attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1c44243536846e346980ca9d9ff6ec12
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
4314
2438935450
glass_ak_attack_silencedweapons
assets/prefabs/weapons/ak47u/glass skin/effects/glass_ak_attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
408916dcd4e2d40b799f8268ac2dd7e9
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
73507
711891418
m16-attack_silencedweapons
assets/prefabs/weapons/m16a2/effects/m16-attack_silenced.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
50a8db2364492482bb05b8e8bf76a5d2
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1417
2679584757
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗