Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
13 results
| Prefab | Path | Prefab ID |
|---|---|---|
beartrap_bloodfx | assets/bundled/prefabs/fx/player/beartrap_blood.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 434092939 |
beartrap_clothing_rustlefx | assets/bundled/prefabs/fx/player/beartrap_clothing_rustle.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1594894492 |
beartrap_screamfx | assets/bundled/prefabs/fx/player/beartrap_scream.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3956441820 |
debugeffectfx | assets/bundled/prefabs/fx/player/debugeffect.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1326883557 |
drownfx | assets/bundled/prefabs/fx/player/drown.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4089095804 |
fall-damagefx | assets/bundled/prefabs/fx/player/fall-damage.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2602853624 |
flinchfx | assets/bundled/prefabs/fx/player/flinch.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3186160751 |
frosty_breathfx | assets/bundled/prefabs/fx/player/frosty_breath.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1923913317 |
groundfallfx | assets/bundled/prefabs/fx/player/groundfall.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 423434998 |
gutshot_screamfx | assets/bundled/prefabs/fx/player/gutshot_scream.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2385422611 |
howlfx | assets/bundled/prefabs/fx/player/howl.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2883520387 |
onfirefx | assets/bundled/prefabs/fx/player/onfire.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3379371818 |
swing_weaponfx | assets/bundled/prefabs/fx/player/swing_weapon.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4136113794 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗