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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

16 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bloodcloudrust.ai
assets/rust.ai/agents/fish/shark/effects/bloodcloud.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4eb3dbb1199eeec4aaca801a501b9f57
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
34514
2939690783
bloodspurt_wounded_headfx
assets/bundled/prefabs/fx/player/bloodspurt_wounded_head.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c5f0698f6ba817a448bfbfd58b413cca
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5359
3110265809
bloodspurt_wounded_leftarmfx
assets/bundled/prefabs/fx/player/bloodspurt_wounded_leftarm.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
aa02a136084f2b547828971ad2909d9f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10396
2504871658
bloodspurt_wounded_pelvisfx
assets/bundled/prefabs/fx/player/bloodspurt_wounded_pelvis.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9849f8021ab63af4abec249bde160c3a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6007
2496717070
bloodspurt_wounded_stomachefx
assets/bundled/prefabs/fx/player/bloodspurt_wounded_stomache.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e3e018e0ea6d76e4ea0283882b127194
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6133
873754644
fleshbloodimpactfx
assets/bundled/prefabs/fx/impacts/blunt/flesh/fleshbloodimpact.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a32b790abc3de1b4a8f58beffd02bf86
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
1018
225032726
fleshbloodimpactfx
assets/bundled/prefabs/fx/impacts/bullet/flesh/fleshbloodimpact.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9b2e6c1651d5cd44594116a8df53fbfc
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
5172
4182394074
fleshbloodimpactfx
assets/bundled/prefabs/fx/impacts/slash/flesh/fleshbloodimpact.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
08d15ed000ee72a448bdc078230c2598
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
25036
1168741466
fleshbloodimpactfx
assets/bundled/prefabs/fx/impacts/stab/flesh/fleshbloodimpact.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c464d3b6219589a41aac5cafc3c9b012
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
15518
1944233344
hopper_bloodspurtdeployable
assets/prefabs/deployable/hopper/effects/hopper_bloodspurt.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9820668c5032b0b4088cf12679647464
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7166
3984938531
horsecollisioneffectvehicles
assets/content/vehicles/horse/effects/horsecollisioneffect.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
8ca369769f06b384298325e1aa2805be
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3876
4195521885
paintball_impact_burst_blueweapons
assets/prefabs/weapons/paintball_gun/effects/paintball_impact_burst_blue.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
56b2216eb28164b44a8c350de91ff98f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
206261
1545510557
paintball_impact_burst_greenweapons
assets/prefabs/weapons/paintball_gun/effects/paintball_impact_burst_green.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b9801c989b7943e4ea779e19b004b259
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
45318
3697633266
paintball_impact_burst_orangeweapons
assets/prefabs/weapons/paintball_gun/effects/paintball_impact_burst_orange.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
18bb171521862884a928770944bbf18d
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
109654
1407186313
paintball_impact_burst_purpleweapons
assets/prefabs/weapons/paintball_gun/effects/paintball_impact_burst_purple.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
cfbf8be1c5a2ccc4486d64f6eb70a1cf
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
213230
152806855
paintball_impact_burst_yellowweapons
assets/prefabs/weapons/paintball_gun/effects/paintball_impact_burst_yellow.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
eef1296f24730344490768642e83bf6f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8950
2267824490
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗