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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

85 results

Rust prefab paths & IDs
PrefabPathPrefab ID
straight-we-5autospawn
assets/bundled/prefabs/autospawn/tunnel/straight-we-5.prefab
Metadata
Tag ID
20027
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f128f38d11f1c4e6091ec7bb1073a6a6
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
81794
4128228896
transition-sn-0autospawn
assets/bundled/prefabs/autospawn/tunnel-transition/transition-sn-0.prefab
Metadata
Tag ID
20027
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
839db7e4c22de4e078345dabf95f507a
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
99845
626113559
transition-sn-1autospawn
assets/bundled/prefabs/autospawn/tunnel-transition/transition-sn-1.prefab
Metadata
Tag ID
20027
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9b20f195693ee4e65a5b5d2d7ee37d8c
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
99846
1061410903
transition-we-0autospawn
assets/bundled/prefabs/autospawn/tunnel-transition/transition-we-0.prefab
Metadata
Tag ID
20027
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5af60a28ee26147a9bb8c689ab8d167a
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
115413
4200767658
transition-we-1autospawn
assets/bundled/prefabs/autospawn/tunnel-transition/transition-we-1.prefab
Metadata
Tag ID
20027
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5ed554fc845014e20aa9fb7949458ad9
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
115414
866105611
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗