Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

5 results

Rust prefab paths & IDs
PrefabPathPrefab ID
module_900x900_2way_moonpoolautospawn
assets/bundled/prefabs/autospawn/underwater-lab-base/module_900x900_2way_moonpool.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9449c164fcaabca4cbb30f94fa8590dd
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
73812
1062951983
moonpool_1200x1500_1wayautospawn
assets/bundled/prefabs/autospawn/underwater-lab-base/moonpool_1200x1500_1way.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
75b188917127e498cac6a0493a65c8fd
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
73811
645350869
moonpool_1200x1500_2wayautospawn
assets/bundled/prefabs/autospawn/underwater-lab-base/moonpool_1200x1500_2way.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
9b7c640e6ef94470299dded03bd1fdd2
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
16391
4102996108
moonpool_1200x1500_3wayautospawn
assets/bundled/prefabs/autospawn/underwater-lab-base/moonpool_1200x1500_3way.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
01abea069d2c749e8a9a722ce966a29c
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
86516
974741390
moonpool_1200x1800_ladderautospawn
assets/bundled/prefabs/autospawn/underwater-lab-base/moonpool_1200x1800_ladder.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f9848965e7266459fb5bf8e2b9748374
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
10096
4165581035
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗