Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
12 results
| Prefab | Path | Prefab ID |
|---|---|---|
autoturret_deployednpc | assets/prefabs/npc/autoturret/autoturret_deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3312510084 |
electric.seismicsensor.deployeddeployable | assets/prefabs/deployable/playerioents/seismicsensor/electric.seismicsensor.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1565495109 |
electric.sprinkler.deployeddeployable | assets/prefabs/deployable/playerioents/sprinkler/electric.sprinkler.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2389629329 |
electrical.heaterdeployable | assets/prefabs/deployable/playerioents/electricheater/electrical.heater.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3077222881 |
flameturret.deployednpc | assets/prefabs/npc/flame turret/flameturret.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4075317686 |
gamesroom.shotgun.trap.deployeddeployable | assets/prefabs/deployable/single shot trap/skins/gamesroom_shotgun_trap/gamesroom.shotgun.trap.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3867195975 |
guntrap.deployeddeployable | assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1348746224 |
hbhfsensor.deployeddeployable | assets/prefabs/deployable/playerioents/detectors/hbhfsensor/hbhfsensor.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 986625916 |
hopper.deployeddeployable | assets/prefabs/deployable/hopper/hopper.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3932476457 |
igniter.deployeddeployable | assets/prefabs/deployable/playerioents/igniter/igniter.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3946116692 |
industrial_autoturret_deployednpc | assets/prefabs/npc/autoturret/skins/industrial_autoturret/industrial_autoturret_deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2823049573 |
teslacoil.deployeddeployable | assets/prefabs/deployable/playerioents/teslacoil/teslacoil.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 60725884 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗