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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

12 results

Rust prefab paths & IDs
PrefabPathPrefab ID
autoturret_deployednpc
Listed in the entity index
assets/prefabs/npc/autoturret/autoturret_deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
15

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ea8241fe731d73e468260ba39d206036
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
8441
3312510084
electric.seismicsensor.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/seismicsensor/electric.seismicsensor.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e185e9b6c442fe047ad620b992f4eae7
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
15150
1565495109
electric.sprinkler.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/sprinkler/electric.sprinkler.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
11

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f7644faf7ad318d429a7fc3da85e1ff6
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
15152
2389629329
electrical.heaterdeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/electricheater/electrical.heater.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
2ca81787c06c92640a7e8f581650fb70
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
177729
3077222881
flameturret.deployednpc
Listed in the entity index
assets/prefabs/npc/flame turret/flameturret.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
77e6b1fd6d942c04b97ecd8e8ec95a7b
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
12017
4075317686
gamesroom.shotgun.trap.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/single shot trap/skins/gamesroom_shotgun_trap/gamesroom.shotgun.trap.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
13

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7ede7dfb263d9984b847335cc235dd75
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
201777
3867195975
guntrap.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
11

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
26dda9924ac7ce843adddf5e966a1ca9
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
16682
1348746224
hbhfsensor.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/detectors/hbhfsensor/hbhfsensor.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
32b2f1a2b8678394aab0388dde893d9d
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
23186
986625916
hopper.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/hopper/hopper.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7bc8644b28fb83442ac0fc9c9e53830b
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
139625
3932476457
igniter.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/igniter/igniter.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0df04a3dd93894d4190c55d03550ef52
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
84682
3946116692
industrial_autoturret_deployednpc
Listed in the entity index
assets/prefabs/npc/autoturret/skins/industrial_autoturret/industrial_autoturret_deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
15

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d054f0736f4807d4096783d30773a294
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
225904
2823049573
teslacoil.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/playerioents/teslacoil/teslacoil.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
108ea6fddc9fe0b4f81649919c6a91f7
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
84681
60725884
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗