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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

49 results

Rust prefab paths & IDs
PrefabPathPrefab ID
iceberg_3autospawn
assets/bundled/prefabs/autospawn/decor/iceberg/iceberg_3.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
4cdb235a273cc4eaab83f00158c200ea
Scene
AssetScene-world
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-world
GameObject PathID
116
3185742535
iceberg_4autospawn
assets/bundled/prefabs/autospawn/decor/iceberg/iceberg_4.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
298626dd578b48d4c9a2ed0d1e61fa01
Scene
AssetScene-world
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-world
GameObject PathID
80
84019840
iceberg_5autospawn
assets/bundled/prefabs/autospawn/decor/iceberg/iceberg_5.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
98fa365c07902ac4a914514d558f8540
Scene
AssetScene-world
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-world
GameObject PathID
29
4034610259
lighthouseautospawn
assets/bundled/prefabs/autospawn/monument/lighthouse/lighthouse.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0126ae7f79106443cb048dbc68b5bd45
Scene
AssetScene-monument.22
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.22
GameObject PathID
4
610633799
oilrig_1autospawn
assets/bundled/prefabs/autospawn/monument/offshore/oilrig_1.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5794d901098890f4d8ccdd1c097945bf
Scene
AssetScene-monument.14
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.14
GameObject PathID
1064
2839094107
oilrig_2autospawn
assets/bundled/prefabs/autospawn/monument/offshore/oilrig_2.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
341db226570fba14ea04884dcb2ad311
Scene
AssetScene-monument.17
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.17
GameObject PathID
227
2038914978
shore_ice_aautospawn
assets/bundled/prefabs/autospawn/decor/v3_shore_ice/shore_ice_a.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
adbe2be582a67524b91eee9ae4e1c598
Scene
AssetScene-world
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-world
GameObject PathID
25736
2741295605
shore_ice_bautospawn
assets/bundled/prefabs/autospawn/decor/v3_shore_ice/shore_ice_b.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0bd1fab4987521847b741dd514a7450d
Scene
AssetScene-world
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-world
GameObject PathID
25737
2175806731
shore_ice_cautospawn
assets/bundled/prefabs/autospawn/decor/v3_shore_ice/shore_ice_c.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
027bdb8aa31ace04da7d48608f567399
Scene
AssetScene-world
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-world
GameObject PathID
25738
506347060
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗