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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

528 results

Rust prefab paths & IDs
PrefabPathPrefab ID
warehouseautospawn
assets/bundled/prefabs/autospawn/monument/roadside/warehouse.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
14eed1e62da3247b4867d5b6ac6969d9
Scene
AssetScene-monument.23
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.23
GameObject PathID
438
891304283
water_treatment_plant_1autospawn
assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab
Metadata
Tag ID
20014
Layer ID
16
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7bfaa0b7c86fc0847983196ebda220cb
Scene
AssetScene-monument.7
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.7
GameObject PathID
10
3422899798
water_well_aautospawn
assets/bundled/prefabs/autospawn/monument/tiny/water_well_a.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
91f7fb814413db0479f9b10b839650c0
Scene
AssetScene-monument.23
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.23
GameObject PathID
1
3653679896
water_well_bautospawn
assets/bundled/prefabs/autospawn/monument/tiny/water_well_b.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1d6044476e7ad3444b74596ea955692c
Scene
AssetScene-monument.22
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.22
GameObject PathID
3
833926741
water_well_cautospawn
assets/bundled/prefabs/autospawn/monument/tiny/water_well_c.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3ee58f02b80756d489e08f8aae8d654d
Scene
AssetScene-monument.23
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.23
GameObject PathID
442
1213154741
water_well_dautospawn
assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
799be188989b9cb4ead018715d054907
Scene
AssetScene-monument.22
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.22
GameObject PathID
2
976058547
water_well_eautospawn
assets/bundled/prefabs/autospawn/monument/tiny/water_well_e.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
da28378aae0594149b3f62a169013428
Scene
AssetScene-monument.23
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.23
GameObject PathID
443
2765648982
watertreatment_pipe_access_pointautospawn
assets/bundled/prefabs/autospawn/monument/maintainables/watertreatment_pipe_access_point.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6b1a4f046b92be9469a7f206e8151a3c
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
121136
2329321931
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗