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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

165 results

Rust prefab paths & IDs
PrefabPathPrefab ID
trumpet_tree_sapling_dautospawn
Listed in the entity index
assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/trumpet_tree_sapling_d.prefab
Metadata
Tag ID
0
Layer ID
30
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
860bc727dfc55304ba44fca2ee0bc743
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
3305
2733742231
trumpet_tree_sapling_eautospawn
Listed in the entity index
assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/trumpet_tree_sapling_e.prefab
Metadata
Tag ID
0
Layer ID
30
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a2c1735350d5fe44a81ae9007290037a
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
7008
4041351763
tugboatvehicles
Listed in the entity index
assets/content/vehicles/boats/tugboat/tugboat.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
10

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
29acd8dc16324f143bcc55af22afea9f
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
17538
268742921
watertreatment_pipe_access_pointautospawn
assets/bundled/prefabs/autospawn/monument/maintainables/watertreatment_pipe_access_point.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6b1a4f046b92be9469a7f206e8151a3c
Scene
AssetScene-monument.24
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-monument.24
GameObject PathID
121136
2329321931
wood-pileautospawn
Listed in the entity index
assets/bundled/prefabs/autospawn/resource/wood_log_pile/wood-pile.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ae8d80a60a581d844b5871afd6d6e813
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
181626
2891219449
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗