Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
48 results
| Prefab | Path | Prefab ID |
|---|---|---|
storage_barrel_b.corpsemisc | assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1186322904 |
storage_barrel_c.corpsemisc | assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 632015332 |
vendingmachine.deployed.corpsedeployable | assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2525285291 |
wicker_barrel.corpsedeployable | assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1634507366 |
woodbox_deployed.corpsedeployable | assets/prefabs/deployable/woodenbox/woodbox_deployed.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2010632750 |
workbench1.deployed.corpsedeployable | assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4066798181 |
workbench2.deployed.corpsedeployable | assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3145678818 |
workbench3.deployed.corpsedeployable | assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3678765790 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗