Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
9 results
| Prefab | Path | Prefab ID |
|---|---|---|
bandit_shopkeepernpc | assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2404773048 |
bandit_shopkeeper_sittingnpc | assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper_sitting.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2891949068 |
cannon.deployeddeployable | assets/prefabs/deployable/boatbuilding/cannon/cannon.deployed.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2936999800 |
cannon.land.staticdeployable | assets/prefabs/deployable/boatbuilding/cannon/cannon.land.static.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4179234465 |
missionprovider_tutorialnpc | assets/prefabs/npc/tutorial/missionprovider_tutorial.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3344407138 |
mortar.entitydeployable | assets/prefabs/deployable/mortar/mortar.entity.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3181101008 |
roundaboutchairvehicle | assets/prefabs/vehicle/seats/roundaboutchair.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2709229839 |
swingseatvehicle | assets/prefabs/vehicle/seats/swingseat.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1130710742 |
waterwell_shopkeepernpc | assets/prefabs/npc/waterwell/waterwell_shopkeeper.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1907791058 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗