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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

9 results

Rust prefab paths & IDs
PrefabPathPrefab ID
bandit_shopkeepernpc
Listed in the entity index
assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
13

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e2ae49fe917bb5e468062db69fbef452
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
17695
2404773048
bandit_shopkeeper_sittingnpc
Listed in the entity index
assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper_sitting.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
14

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
7863d7a8a2c6b314d88a3877e2490607
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
70540
2891949068
cannon.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/boatbuilding/cannon/cannon.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
11

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
900e41f6877c37a4f85fb6c8601e4065
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
26323
2936999800
cannon.land.staticdeployable
Listed in the entity index
assets/prefabs/deployable/boatbuilding/cannon/cannon.land.static.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1d2cdb83fda456c4faae8d4bd0d312b8
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
245449
4179234465
missionprovider_tutorialnpc
Listed in the entity index
assets/prefabs/npc/tutorial/missionprovider_tutorial.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
13

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d7b4e8ebaca55694cb1d9f74e8ed40cf
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
31376
3344407138
mortar.entitydeployable
Listed in the entity index
assets/prefabs/deployable/mortar/mortar.entity.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
12

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
37994fac75c0c3b4dba74b272510b2b0
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
26316
3181101008
roundaboutchairvehicle
Listed in the entity index
assets/prefabs/vehicle/seats/roundaboutchair.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
28a55ed3f9bb59c48b816ac81a20d483
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
174058
2709229839
swingseatvehicle
Listed in the entity index
assets/prefabs/vehicle/seats/swingseat.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d5bec1db27104244fa8456c9edbd1bfc
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
199619
1130710742
waterwell_shopkeepernpc
Listed in the entity index
assets/prefabs/npc/waterwell/waterwell_shopkeeper.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
14

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
79d61d457b661d547aaf758f9e034010
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
17694
1907791058
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗