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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

9 results

Rust prefab paths & IDs
PrefabPathPrefab ID
_cardtable_basedeployable
Listed in the entity index
assets/prefabs/deployable/card table/_cardtable_base.prefab
Metadata
Tag ID
20030
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
6e187e2e7304f9b47be40ff862f1daf0
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
12309
1708930778
cardtable.caboosevehicles
Listed in the entity index
assets/content/vehicles/trains/caboose/cardtable.caboose.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
596024e397dd3714281b1cd735d8771f
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
138688
1209592591
cardtable.caboose_staticvehicles
Listed in the entity index
assets/content/vehicles/trains/caboose/cardtable.caboose_static.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f1a4703ada655d74cab55a219e0d35b6
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
96161
858712032
cardtable.deployeddeployable
Listed in the entity index
assets/prefabs/deployable/card table/cardtable.deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
feb96e798baa4cd4e9c424535d769089
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
199593
1845856065
cardtable.static_configadeployable
Listed in the entity index
assets/prefabs/deployable/card table/cardtable.static_configa.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c07f7cc82f8084048a4d607ff248a8b4
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
138692
4262635170
cardtable.static_configa_hiddendeployable
Listed in the entity index
assets/prefabs/deployable/card table/cardtable.static_configa_hidden.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1f494ed16a397564fb18c73bc669fc77
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
138693
2597581320
cardtable.static_configbdeployable
Listed in the entity index
assets/prefabs/deployable/card table/cardtable.static_configb.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
a13bf3ff3d5f6584d9e83687b06c48f7
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
138691
2447998865
cardtable.static_configcdeployable
Listed in the entity index
assets/prefabs/deployable/card table/cardtable.static_configc.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
d0c1bc19fb6194b428c305883e5e06c7
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
138690
1390750221
cardtable.static_configddeployable
Listed in the entity index
assets/prefabs/deployable/card table/cardtable.static_configd.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f6b5abab162ba394f92711e8d627eea8
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
138689
690460714
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗