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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

490 results

Rust prefab paths & IDs
PrefabPathPrefab ID
water_drum_aprops
assets/content/props/water_drums/water_drum_a.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
113a75342144ecc4f9fa63ef8a8447f0
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
1662
3576778262
water_drum_a_junkprops
assets/content/props/water_drums/water_drum_a_junk.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b963c2185d799d941830f7bb4cf5d609
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
609
1407999938
water_drum_a_snowprops
assets/content/props/water_drums/water_drum_a_snow.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c77b40837875b2d4baefcf73ffb2394e
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
1612
1184602907
water_drum_bprops
assets/content/props/water_drums/water_drum_b.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
66a7200ffa3fa1f4290431e20c32eebe
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
1134
2059753781
water_drum_b_snowprops
assets/content/props/water_drums/water_drum_b_snow.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
f54f76021322c1e40933c0b2fa10abd2
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
1982
1684427132
water_drum_toxicprops
assets/content/props/water_drums/water_drum_toxic.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
bfd4c528daaf0394eaa68fd040434b44
Scene
AssetScene-props.common
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.common
GameObject PathID
1651
1935963419
waterbucket.staticweapons
assets/prefabs/weapons/waterbucket/waterbucket.static.prefab
Metadata
Tag ID
0
Layer ID
16
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
c8a00f6288e807447b4135aefaca99be
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
69296
3996633180
waterwell_shopkeepernpc
Listed in the entity index
assets/prefabs/npc/waterwell/waterwell_shopkeeper.prefab
Metadata
Tag ID
6
Layer ID
17
Active in asset
No
Attached components
14

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
79d61d457b661d547aaf758f9e034010
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
17694
1907791058
wheat-collectableautospawn
Listed in the entity index
assets/bundled/prefabs/autospawn/collectable/wheat/wheat-collectable.prefab
Metadata
Tag ID
0
Layer ID
19
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
28f787eb3ae8c884a8f35383162efd99
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
10010
1947671023
white chalkmisc
assets/prefabs/misc/summer_dlc/chalk/white chalk.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
2

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
1b25264ff05c3d7468fd7625148b1939
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
200186
23533781
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗