Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
490 results
| Prefab | Path | Prefab ID |
|---|---|---|
water_drum_aprops | assets/content/props/water_drums/water_drum_a.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3576778262 |
water_drum_a_junkprops | assets/content/props/water_drums/water_drum_a_junk.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1407999938 |
water_drum_a_snowprops | assets/content/props/water_drums/water_drum_a_snow.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1184602907 |
water_drum_bprops | assets/content/props/water_drums/water_drum_b.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2059753781 |
water_drum_b_snowprops | assets/content/props/water_drums/water_drum_b_snow.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1684427132 |
water_drum_toxicprops | assets/content/props/water_drums/water_drum_toxic.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1935963419 |
waterbucket.staticweapons | assets/prefabs/weapons/waterbucket/waterbucket.static.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3996633180 |
waterwell_shopkeepernpc | assets/prefabs/npc/waterwell/waterwell_shopkeeper.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1907791058 |
wheat-collectableautospawn | assets/bundled/prefabs/autospawn/collectable/wheat/wheat-collectable.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1947671023 |
white chalkmisc | assets/prefabs/misc/summer_dlc/chalk/white chalk.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 23533781 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗