Skip to content

Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

448 results

Rust prefab paths & IDs
PrefabPathPrefab ID
uifuelblocksatellitecrash
assets/prefabs/satellitecrash/ui/uifuelblock.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
3

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0b34452d7b765a64db691a59badc4511
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
66971
1722929857
uilocktrajectorybuttonsatellitecrash
assets/prefabs/satellitecrash/ui/uilocktrajectorybutton.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3b1abd8a3d1418d41a2d8bee5ea80f27
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
68371
2553125439
uisatellitelistentrysatellitecrash
assets/prefabs/satellitecrash/ui/uisatellitelistentry.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
7

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b75aebd4c3a7188469fbce5c99965dae
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
198678
1323535841
uithrusterbuttonsatellitecrash
assets/prefabs/satellitecrash/ui/uithrusterbutton.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
722d28020d563a242bcafa7b42430b81
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
166352
1978260495
vendingmachineentryui
assets/bundled/prefabs/ui/lootpanels/components/vending/vendingmachineentry.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
cbef75c9412f13049898e82c04113550
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
54682
2683017951
vendingmachineentryaltui
assets/bundled/prefabs/ui/lootpanels/components/vending/vendingmachineentryalt.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
4

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
04842e30e4872d84ca580eeccf07dc51
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
170321
4156446960
video.normalplugins
assets/plugins/rust.ui/controls/video.normal.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
0aec374c8e407cf4984bd781c036e155
Scene
AssetScene-bootstrap
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-bootstrap
GameObject PathID
52366
3592836148
voicemailentryvoiceaudio
assets/prefabs/voiceaudio/telephone/ui/voicemailentry.prefab
Metadata
Tag ID
0
Layer ID
5
Active in asset
No
Attached components
5

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
3ea731626fe344f4886c59645bb36fc7
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
253247
4123491113
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗