Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
13 results
| Prefab | Path | Prefab ID |
|---|---|---|
floorbuilding boat | assets/prefabs/building boat/floor/floor.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4147664966 |
floor.framebuilding boat | assets/prefabs/building boat/floor.frame/floor.frame.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1453514694 |
floor.trianglebuilding boat | assets/prefabs/building boat/floor.triangle/floor.triangle.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3257300756 |
floor.triangle.framebuilding boat | assets/prefabs/building boat/floor.frame.triangle/floor.triangle.frame.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4182822890 |
hull_squarebuilding boat | assets/prefabs/building boat/hull.square/hull_square.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1540660144 |
hull.trianglebuilding boat | assets/prefabs/building boat/hull.triangle/hull.triangle.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1135344307 |
stairbuilding boat | assets/prefabs/building boat/stair/stair.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2643585856 |
wallbuilding boat | assets/prefabs/building boat/wall/wall.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2311084464 |
wall.doorwaybuilding boat | assets/prefabs/building boat/wall.doorway/wall.doorway.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3455931685 |
wall.lowbuilding boat | assets/prefabs/building boat/wall.low/wall.low.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 490033073 |
wall.low.barrierbuilding boat | assets/prefabs/building boat/wall.low.barrier/wall.low.barrier.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3170835094 |
wall.low.cannonbuilding boat | assets/prefabs/building boat/wall.low.canon/wall.low.cannon.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2935390716 |
wall.windowbuilding boat | assets/prefabs/building boat/wall.window/wall.window.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1917587024 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗