Rust prefab paths & IDs
Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.
Which value should I copy?
- Copy the complete .prefab path if your plugin expects an asset path.
- The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
- The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
- The complete list also contains effects and decoration. Folder labels come from native asset paths.
- Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.
14 results
| Prefab | Path | Prefab ID |
|---|---|---|
bear_tutorial.corpserust.ai | assets/rust.ai/agents/bear/bear_tutorial.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3849045871 |
bear.corpserust.ai | assets/rust.ai/agents/bear/bear.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4102891990 |
boar.corpserust.ai | assets/rust.ai/agents/boar/boar.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3307373733 |
chicken.corpserust.ai | assets/rust.ai/agents/chicken/chicken.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 345706504 |
chicken.corpse.tutorialrust.ai | assets/rust.ai/agents/chicken/chicken.corpse.tutorial.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1502667878 |
crocodile.corpserust.ai | assets/rust.ai/agents/crocodile/crocodile.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2697812644 |
panther.corpserust.ai | assets/rust.ai/agents/panther/panther.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2835842148 |
polarbear.corpserust.ai | assets/rust.ai/agents/bear/polarbear.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2275652760 |
shark.corpserust.ai | assets/rust.ai/agents/fish/shark.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 3051190050 |
snake.corpserust.ai | assets/rust.ai/agents/snake/snake.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 1265808053 |
stag.corpserust.ai | assets/rust.ai/agents/stag/stag.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 784238137 |
tiger.corpserust.ai | assets/rust.ai/agents/tiger/tiger.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 2675550198 |
wolf.corpserust.ai | assets/rust.ai/agents/wolf/wolf.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 4107384580 |
zombie.corpserust.ai | assets/rust.ai/agents/zombie/zombie.corpse.prefab Metadata
Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.
Native source
| 81333250 |
Data source and version
Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.
Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.
16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.
Facepunch documentation ↗