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Rust prefab paths & IDs

Find prefab paths, IDs and root components. Filter native tags, layers and folders, then copy the exact value.

Which value should I copy?
  • Copy the complete .prefab path if your plugin expects an asset path.
  • The Prefab ID is the native pooled ID associated with this path, not an Item ID or the network ID of an existing entity.
  • The Entity index filter keeps prefabs declared in that game index. It does not guarantee that a plugin can spawn them correctly on a server.
  • The complete list also contains effects and decoration. Folder labels come from native asset paths.
  • Metadata describes the root GameObject, not all its children. Search for a component-name fragment, or choose its exact name in Developer filters.

6 results

Rust prefab paths & IDs
PrefabPathPrefab ID
beartrapdeployable
Listed in the entity index
assets/prefabs/deployable/bear trap/beartrap.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
9

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
b08189588b704cf4e9e0683df8597eb5
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
543
922529517
door_knockermisc
assets/prefabs/misc/chinesenewyear/dragondoorknocker/door_knocker.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
5d1c92406f38c984083c6d10e3e8974f
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
8556
1700201918
player_modelplayer
assets/prefabs/player/player_model.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
22

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
e8817ff8c4c9c4f44bda578f7d059a09
Scene
AssetScene-prefabs
Pool (native value)
1
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
246597
3082284863
rabbit_skinnpc
assets/prefabs/npc/rabbit/rabbit_skin.prefab
Metadata
Tag ID
0
Layer ID
11
Active in asset
No
Attached components
6

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ebac025b08e3ce74aa39b4aeebc7c04d
Scene
AssetScene-props.other
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-props.other
GameObject PathID
2453
3040268137
reactivetarget_deployeddeployable
Listed in the entity index
assets/prefabs/deployable/reactive target/reactivetarget_deployed.prefab
Metadata
Tag ID
0
Layer ID
8
Active in asset
No
Attached components
11

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
eef3d6cef4ef82146acfdb3896e19b76
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
6916
3994459244
skull_door_knockermisc
Listed in the entity index
assets/prefabs/misc/halloween/skull_door_knocker/skull_door_knocker.prefab
Metadata
Tag ID
0
Layer ID
0
Active in asset
No
Attached components
8

Root components only, not child objects. Tags and layers are native IDs; their names are unavailable.

GUID
ab4f8eca348f64c40abcbe16328df31b
Scene
AssetScene-prefabs
Pool (native value)
0
Native source
Serialized file
BuildPlayer-AssetScene-prefabs
GameObject PathID
206707
1796973138
Data source and version

Native Facepunch files installed on 4 Oct 2026 · build 25681799 · 17,318 entries.

Paths combined from native manifests, with their IDs and entity-index membership. No entity-spawning tests have been run.

16,927 roots extracted; 391 paths without root metadata. Components come from native TypeTrees and MonoScript; tags and layers remain numeric because this source does not prove their names.

Facepunch documentation ↗