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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
basemetaldetector.detectminmovementdistance Variable · Server
  • Server administrator
View details

Minimum distance in metres the player must move before a new long-range detection check is triggered

basemetaldetector.nearestdistancetick Variable · Server
  • Server administrator
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Interval in seconds between nearest-detectable-object distance checks performed by the metal detector

basemission.missionpervalidstatecooldown Variable · Server
  • Server administrator
View details

Minimum time (s) between revalidating individual missions via updateMissionValidStateWorkQueue

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
basemission.missionsenabled Variable · Server
  • Server administrator
View details

When enabled, missions are available and can be assigned to players; disable to globally suppress mission generation and assignment on the server

basemission.missionvalidstateworkqueuebudget Variable · Server
  • Server administrator
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How long per frame (ms) to spend processing updateMissionValidStateWorkQueue

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
basemission.missionvalidstateworkqueuecooldown Variable · Server
  • Server administrator
View details

Minimum time (s) between starting runs of updateMissionValidStateWorkQueue

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
basemission.profilenextmissionsvalidstateworkqueue Command · Server
  • Server administrator
View details

Generate a performance capture containing the next run of updateMissionValidStateWorkQueue

basemountable.canpausemountedplayersync Variable · Server
  • Server administrator
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Toggles the usage of mountable MountedPlayerSync optimisations (only used by boat scientists currently)

basenavigator.basenavmovementframeinterval Variable · Server
  • Server administrator
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How many frames between base navigation movement updates

basenavigator.maxstepupdistance Variable · Server
  • Server administrator
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The max step-up height difference for pet base navigation

basenavigator.navtypedistance Variable · Server
  • Server administrator
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No description is supplied in the registry.

basenavigator.navtypeheightoffset Variable · Server
  • Server administrator
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No description is supplied in the registry.

basenavigator.stucktriggerduration Variable · Server
  • Server administrator
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How long we are not moving for before trigger the stuck event

basepet.movementupdatebudgetms Variable · Server
  • Server administrator
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No description is supplied in the registry.

basepet.onlyqueuebasenavmovements Variable · Server
  • Server administrator
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No description is supplied in the registry.

basepet.queuedmovementsallowed Variable · Server
  • Server administrator
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No description is supplied in the registry.

baseplayer.allowrelationshipserverocclusion Variable · Server
  • Server administrator
View details

When enabled, server occlusion is taken into account when updating player relationship visibility data; saved between restarts

Technical attributes — these are not permissions:

  • Included in saved settings saved
baseplayer.botcolliderframebudgetms Variable · Server
  • Server administrator
View details

Per-frame CPU budget in milliseconds for the bot collider work queue that updates NPC physics colliders

baseplayer.lifestoryframebudgetms Variable · Server
  • Server administrator
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No description is supplied in the registry.

baseplayer.relationshipupdatequeueframebudgetms Variable · Server
  • Server administrator
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Per-frame CPU budget in milliseconds for processing the player relationship (contacts/team) update queue

basesculpture.applyrandomshapes Command · Server
  • Server administrator
  • Client administrator
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No description is supplied in the registry.

basesculpture.listsavedsculptures Command · Server
  • Server administrator
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No description is supplied in the registry.

basesculpture.loadsculpture Command · Server
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

basesculpture.printcrc Command · Server
  • Server administrator
  • Client administrator
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No description is supplied in the registry.

basesculpture.savesculpture Command · Server
  • Server administrator
View details

No description is supplied in the registry.

basesculpture.useconvexcolliders Variable · Server + client
  • Server administrator
  • Client administrator
View details

Use convex colliders for generated blocks on both the client and server - slower to generate but blocks holes, only effects future modifications

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
basesiegeweapon.outsidedecayminutes Variable · Server
  • Server administrator
View details

How many minutes before a siege weapon loses all its health while outside

basesubmarine.deepwaterdecayminutes Variable · Server
  • Server administrator
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How long before a submarine loses all its health while in deep water

basesubmarine.outsidedecayminutes Variable · Server
  • Server administrator
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How long before a submarine loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used

basesubmarine.oxygenminutes Variable · Server
  • Server administrator
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How long a submarine can stay underwater until players start taking damage from low oxygen

batching.verbose Variable · Server
  • Server administrator
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Verbosity level for static batching debug output; 0 = off, higher values print more detail about batch operations to the console

batteringram.maxbuildingblockgrade Variable · Server
  • Server administrator
  • Client administrator
View details

Maximum building block upgrade grade (0=twig,1=wood,2=stone,3=metal,4=top tier) that the battering ram can damage; default 2 (stone)

batteringramhead.hurt Command · Server
  • Server administrator
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Deals the specified amount of damage to the battering ram head entity nearest to the calling admin player; admin-only

bear.population Variable · Server
  • Server administrator
View details

Population active on the server, per square km

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
beehive.updatehiveinterval Variable · Server
  • Server administrator
View details

How long before a Beehive will update

beehive.updatehivestatsinterval Variable · Server
  • Server administrator
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How long before the Beehive will perform temperature and inside checks

beehive.xpincreaseperhoneycomb Variable · Server
  • Server administrator
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How much the Nucleus's XP should be increased per honeycomb generated

beeswarmai.breakrange Variable · Server
  • Server administrator
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Range to leave current target alone (should be higher than search)

beeswarmai.disable Variable · Server
  • Server administrator
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No description is supplied in the registry.

beeswarmai.flamesettingdistance Variable · Server
  • Server administrator
View details

How far away fire has to be to set the swarm on fire

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗