List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
basemetaldetector.detectminmovementdistance Variable · Server | View detailsMinimum distance in metres the player must move before a new long-range detection check is triggered | |
basemetaldetector.nearestdistancetick Variable · Server | View detailsInterval in seconds between nearest-detectable-object distance checks performed by the metal detector | |
basemission.missionpervalidstatecooldown Variable · Server | View detailsMinimum time (s) between revalidating individual missions via updateMissionValidStateWorkQueue Technical attributes — these are not permissions:
| |
basemission.missionsenabled Variable · Server | View detailsWhen enabled, missions are available and can be assigned to players; disable to globally suppress mission generation and assignment on the server | |
basemission.missionvalidstateworkqueuebudget Variable · Server | View detailsHow long per frame (ms) to spend processing updateMissionValidStateWorkQueue Technical attributes — these are not permissions:
| |
basemission.missionvalidstateworkqueuecooldown Variable · Server | View detailsMinimum time (s) between starting runs of updateMissionValidStateWorkQueue Technical attributes — these are not permissions:
| |
basemission.profilenextmissionsvalidstateworkqueue Command · Server | View detailsGenerate a performance capture containing the next run of updateMissionValidStateWorkQueue | |
basemountable.canpausemountedplayersync Variable · Server | View detailsToggles the usage of mountable MountedPlayerSync optimisations (only used by boat scientists currently) | |
basenavigator.basenavmovementframeinterval Variable · Server | View detailsHow many frames between base navigation movement updates | |
basenavigator.maxstepupdistance Variable · Server | View detailsThe max step-up height difference for pet base navigation | |
basenavigator.navtypedistance Variable · Server | View detailsNo description is supplied in the registry. | |
basenavigator.navtypeheightoffset Variable · Server | View detailsNo description is supplied in the registry. | |
basenavigator.stucktriggerduration Variable · Server | View detailsHow long we are not moving for before trigger the stuck event | |
basepet.movementupdatebudgetms Variable · Server | View detailsNo description is supplied in the registry. | |
basepet.onlyqueuebasenavmovements Variable · Server | View detailsNo description is supplied in the registry. | |
basepet.queuedmovementsallowed Variable · Server | View detailsNo description is supplied in the registry. | |
baseplayer.allowrelationshipserverocclusion Variable · Server | View detailsWhen enabled, server occlusion is taken into account when updating player relationship visibility data; saved between restarts Technical attributes — these are not permissions:
| |
baseplayer.botcolliderframebudgetms Variable · Server | View detailsPer-frame CPU budget in milliseconds for the bot collider work queue that updates NPC physics colliders | |
baseplayer.lifestoryframebudgetms Variable · Server | View detailsNo description is supplied in the registry. | |
baseplayer.relationshipupdatequeueframebudgetms Variable · Server | View detailsPer-frame CPU budget in milliseconds for processing the player relationship (contacts/team) update queue | |
basesculpture.applyrandomshapes Command · Server | View detailsNo description is supplied in the registry. | |
basesculpture.listsavedsculptures Command · Server | View detailsNo description is supplied in the registry. | |
basesculpture.loadsculpture Command · Server | View detailsNo description is supplied in the registry. | |
basesculpture.printcrc Command · Server | View detailsNo description is supplied in the registry. | |
basesculpture.savesculpture Command · Server | View detailsNo description is supplied in the registry. | |
basesculpture.useconvexcolliders Variable · Server + client | View detailsUse convex colliders for generated blocks on both the client and server - slower to generate but blocks holes, only effects future modifications Technical attributes — these are not permissions:
| |
basesiegeweapon.outsidedecayminutes Variable · Server | View detailsHow many minutes before a siege weapon loses all its health while outside | |
basesubmarine.deepwaterdecayminutes Variable · Server | View detailsHow long before a submarine loses all its health while in deep water | |
basesubmarine.outsidedecayminutes Variable · Server | View detailsHow long before a submarine loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used | |
basesubmarine.oxygenminutes Variable · Server | View detailsHow long a submarine can stay underwater until players start taking damage from low oxygen | |
batching.verbose Variable · Server | View detailsVerbosity level for static batching debug output; 0 = off, higher values print more detail about batch operations to the console | |
batteringram.maxbuildingblockgrade Variable · Server | View detailsMaximum building block upgrade grade (0=twig,1=wood,2=stone,3=metal,4=top tier) that the battering ram can damage; default 2 (stone) | |
batteringramhead.hurt Command · Server | View detailsDeals the specified amount of damage to the battering ram head entity nearest to the calling admin player; admin-only | |
bear.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
| |
beehive.updatehiveinterval Variable · Server | View detailsHow long before a Beehive will update | |
beehive.updatehivestatsinterval Variable · Server | View detailsHow long before the Beehive will perform temperature and inside checks | |
beehive.xpincreaseperhoneycomb Variable · Server | View detailsHow much the Nucleus's XP should be increased per honeycomb generated | |
beeswarmai.breakrange Variable · Server | View detailsRange to leave current target alone (should be higher than search) | |
beeswarmai.disable Variable · Server | View detailsNo description is supplied in the registry. | |
beeswarmai.flamesettingdistance Variable · Server | View detailsHow far away fire has to be to set the swarm on fire |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗