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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
apartment.rentallrooms Command · Server
  • Server administrator
View details

No description is supplied in the registry.

apartment.rentallroomsoftype Command · Server
  • Server administrator
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No description is supplied in the registry.

apartment.rentroom Command · Server
  • Server administrator
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No description is supplied in the registry.

apartment.rentscaling Variable · Server
  • Server administrator
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Should the rent scale based on the items you have stored inside your apartment?

apartment.scheduleddeath Command · Server
  • Server administrator
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Test triggering the scheduled death in safezones

apartment.testapartmentsecuritydoor Command · Server
  • Server administrator
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Test triggering the apartment security door

app.alarmcooldown Variable · Server
  • Server administrator
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Cooldown time before alarms can send another notification (in seconds)

app.appban Command · Server
  • Server administrator
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Bans a player by Steam ID from the server via the app layer, adding them to the banlist and kicking them if connected

app.appunban Command · Server
  • Server administrator
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Removes a ban for the specified Steam ID from the server banlist, allowing the player to reconnect

app.endpoint Variable · Server + client
  • Server administrator
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Base address for the Rust+ companion server API

Technical attributes — these are not permissions:

  • Registered in the client console client
app.info Command · Server
  • Server administrator
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Prints current server info including name, level, connected players, max players, and network address to the console

app.listenip Variable · Server
  • Server administrator
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IP address the server listens on for incoming connections; leave empty to bind to all available network interfaces

app.logexceptions Variable · Server
  • Server administrator
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When enabled, server-side C# exceptions are written to the server log file; disabling reduces log noise on servers with known non-critical exceptions

app.maxconnections Variable · Server
  • Server administrator
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Maximum number of simultaneous player connections allowed; connections above this limit are rejected with a server full message

app.maxconnectionsperip Variable · Server
  • Server administrator
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Maximum simultaneous connections from the same IP address; prevents a single host from consuming all connection slots

app.maxmessagesize Variable · Server
  • Server administrator
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Maximum allowed size in bytes of a single network message; oversized messages are dropped to prevent memory exhaustion attacks

app.notifications Variable · Server
  • Server administrator
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Enables sending push notifications

app.pair Command · Server
  • Server player
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No description is supplied in the registry.

app.port Variable · Server
  • Server administrator
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UDP port number the server listens on; default is 28015; must be open in firewall for players to connect

app.publicip Variable · Server
  • Server administrator
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Public IP address advertised to the Steam server browser; leave empty to auto-detect; set explicitly if behind NAT

app.queuelimit Variable · Server
  • Server administrator
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Max number of queued messages - set to 0 to disable message processing

app.regeneratetoken Command · Server
  • Server player
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No description is supplied in the registry.

app.retry_initialize Command · Server
  • Server administrator
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Retry initializing the Rust+ companion server if it previously failed

app.serverid Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
app.update Variable · Server
  • Server administrator
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Disables updating entirely - emergency use only

autoturret.ammo_update_ms Variable · Server
  • Server administrator
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How many milliseconds to spend on ammo updating per frame

autoturret.scan_budget_ms Variable · Server
  • Server administrator
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How many milliseconds to spend on target scanning per frame

autoturret.tick_update_ms Variable · Server
  • Server administrator
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How many milliseconds to spend on a tick per frame

ballistagun.reload Command · Server
  • Server administrator
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Forces the ballista gun nearest to the calling admin player to reload immediately; admin-only

baseboat.debug_eject_ai Variable · Server
  • Server administrator
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When enabled, logs debug information about AI ejection events when passengers are removed from boat seats

baseboat.do_shore_drift Variable · Server
  • Server administrator
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When enabled, boats without nearby players will slowly drift toward the shore after the shore drift delay elapses

baseboat.drift_speed Variable · Server
  • Server administrator
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No description is supplied in the registry.

baseboat.generate_paths Variable · Server
  • Server administrator
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When enabled, procedural patrol paths are generated for boats at server startup; false in editor to skip path generation during testing

baseboat.seconds_between_shore_drift Command · Server
  • Server administrator
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No description is supplied in the registry.

baseboat.seconds_until_shore_drift Command · Server
  • Server administrator
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No description is supplied in the registry.

basefirework.maxactivefireworks Variable · Server
  • Server administrator
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No description is supplied in the registry.

basefishingrod.forcefail Variable · Server
  • Server administrator
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When enabled, all fishing attempts fail immediately; cheat for testing failed-catch animations and UI feedback

basefishingrod.forcesuccess Variable · Server
  • Server administrator
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When enabled, all fishing attempts succeed immediately regardless of bite probability; cheat for testing fishing catch logic

basefishingrod.immediatehook Variable · Server
  • Server administrator
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When enabled, fish bite the hook immediately after casting without any wait time; cheat for testing bite response

basemetaldetector.detectlongrangetick Variable · Server
  • Server administrator
View details

Interval in seconds between long-range detectability checks for buried objects; longer interval saves CPU for distant searches

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗