List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
treemanager.playerbudgetms Variable · Server | View detailsPer-frame CPU budget in milliseconds allocated to sending tree streaming data per player | |
treemanager.updatebudgetms Variable · Server | View detailsTotal per-frame CPU budget in milliseconds for the tree streaming update system | |
treemanager.uselazyserialization Variable · Server | View detailsInstead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens. | |
triggerbase.clearexcludelayers Command · Server | View detailsRemoves the exclude layer configuration from all registered TriggerBase instances, resetting them to detect all layers | |
triggerbase.setexcludelayers Command · Server | View detailsApplies the configured exclude layer mask to all registered TriggerBase instances to filter out unwanted layer detections | |
triggerbase.useexcludelayers Variable · Server | View detailsWhen enabled, triggers use an exclude layer mask to filter out specific physics layers from trigger detection; toggling clears or sets all active triggers | |
triggerboatmagnet.boatmagnetsenabled Variable · Server | View detailsWhen enabled, boat building station magnets are active and will magnetically attract compatible boat building blocks into position | |
triggerparent.allowtriggersleeping Variable · Server | View detailsAllow triggers to sleep if both they and their contents are stationary (TickMode 1 only) | |
triggerparent.sleeping_trigger_mask_epsilon Variable · Server | View detailsworld units a trigger can move in WS before it is woken | |
triggerparent.tickmode Variable · Server | View details0 - old InvokeHandler, 1 - Jobs | |
triggerparentdelayedexit.disable_delayed_exit Variable · Server | View detailsMakes TriggerParentDelayedExit act as a TriggerParent again | |
tugboat.tugcorpseseconds Variable · Server | View detailsNo description is supplied in the registry. | |
tugboat.tugdecayminutes Variable · Server | View detailsHow long before a tugboat loses all its health while outside | |
tugboat.tugdecaystartdelayminutes Variable · Server | View detailsHow long until decay begins after the tugboat was last used | |
tutorialisland.debugislandpositions Command · Server | View detailsNo description is supplied in the registry. | |
tutorialisland.enforcetrespasschecks Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
tutorialisland.overridetutoriallocation Variable · Server | View detailsWill place the tutorial as close as possible to this pos, only for debugging | |
tutorialisland.spawntutorialislandfornewplayer Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
unsafe.debugmtlockmaxframes Variable · Server | View detailsHow many frames of a stack to emit | |
unsafe.enabledebugmtlock Variable · Server | View detailsControls DebugMTLock checks, which help track down thread races. Has minor perf impact, so prefer to keep disabled | |
unsafe.usemultithreadedscripting Variable · Server | View detailsControls multithreading access to scripting API - can be fast, but unsafe. Disabling can help with instability | |
vddraw.setisrecording Command · Server | View detailsToggles or explicitly sets VDDraw recording state; when enabled starts capturing DDraw commands for replay; when disabled stops recording | |
vehicle.autohover Command · Server | View detailsToggles auto-hover mode on the mini-helicopter the calling player is piloting, maintaining altitude automatically without pilot input | |
vehicle.boat_corpse_seconds Variable · Server | View detailsNo description is supplied in the registry. | |
vehicle.boatdriftinfo Command · Server | View detailsPrint out boat drift status for all boats | |
vehicle.carwrecks Variable · Server | View detailsDetermines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true | |
vehicle.cinematictrains Variable · Server | View detailsIf true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false | |
vehicle.deepseaportal_boundary_force_start_distance Variable · Server | View detailsDistance in metres from a deep-sea portal boundary at which the repulsion force activates for vehicles | |
vehicle.disable_wheels_when_sleeping Variable · Server | View detailsWhen enabled, wheel colliders are disabled on vehicles that have gone to sleep in the physics engine, reducing CPU overhead for parked vehicles | |
vehicle.fixcars Command · Server | View detailsFixes up vehicles within 10m of the player by repairing to full hp, adding fuel to engines, and more | |
vehicle.killboats Command · Server | View detailsDestroys all boat vehicles (rowboats, RHIBs) currently spawned on the server | |
vehicle.killcars Command · Server | View detailsDestroys all modular car vehicles currently spawned on the server | |
vehicle.killdrones Command · Server | View detailsDestroys all drone vehicles currently spawned on the server | |
vehicle.killminis Command · Server | View detailsDestroys all minicopter vehicles currently spawned on the server | |
vehicle.killmotorbikes Command · Server | View detailsDestroys all motorbike vehicles currently spawned on the server | |
vehicle.killpushbikes Command · Server | View detailsDestroys all push bike vehicles currently spawned on the server | |
vehicle.killscraphelis Command · Server | View detailsDestroys all scrap transport helicopter vehicles currently spawned on the server | |
vehicle.killtrains Command · Server | View detailsDestroys all train vehicles currently spawned on the server | |
vehicle.stop_all_trains Command · Server | View detailsImmediately stops all train entities on the server, zeroing their speed; useful for clearing deadlocked train paths | |
vehicle.swapseats Command · Server | View detailsNo description is supplied in the registry. |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗