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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
treemanager.playerbudgetms Variable · Server
  • Server administrator
View details

Per-frame CPU budget in milliseconds allocated to sending tree streaming data per player

treemanager.updatebudgetms Variable · Server
  • Server administrator
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Total per-frame CPU budget in milliseconds for the tree streaming update system

treemanager.uselazyserialization Variable · Server
  • Server administrator
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Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens.

triggerbase.clearexcludelayers Command · Server
  • Server administrator
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Removes the exclude layer configuration from all registered TriggerBase instances, resetting them to detect all layers

triggerbase.setexcludelayers Command · Server
  • Server administrator
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Applies the configured exclude layer mask to all registered TriggerBase instances to filter out unwanted layer detections

triggerbase.useexcludelayers Variable · Server
  • Server administrator
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When enabled, triggers use an exclude layer mask to filter out specific physics layers from trigger detection; toggling clears or sets all active triggers

triggerboatmagnet.boatmagnetsenabled Variable · Server
  • Server administrator
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When enabled, boat building station magnets are active and will magnetically attract compatible boat building blocks into position

triggerparent.allowtriggersleeping Variable · Server
  • Server administrator
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Allow triggers to sleep if both they and their contents are stationary (TickMode 1 only)

triggerparent.sleeping_trigger_mask_epsilon Variable · Server
  • Server administrator
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world units a trigger can move in WS before it is woken

triggerparent.tickmode Variable · Server
  • Server administrator
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0 - old InvokeHandler, 1 - Jobs

triggerparentdelayedexit.disable_delayed_exit Variable · Server
  • Server administrator
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Makes TriggerParentDelayedExit act as a TriggerParent again

tugboat.tugcorpseseconds Variable · Server
  • Server administrator
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No description is supplied in the registry.

tugboat.tugdecayminutes Variable · Server
  • Server administrator
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How long before a tugboat loses all its health while outside

tugboat.tugdecaystartdelayminutes Variable · Server
  • Server administrator
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How long until decay begins after the tugboat was last used

tutorialisland.debugislandpositions Command · Server
  • Server administrator
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No description is supplied in the registry.

tutorialisland.enforcetrespasschecks Variable · Server
  • Server administrator
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No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
tutorialisland.overridetutoriallocation Variable · Server
  • Server administrator
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Will place the tutorial as close as possible to this pos, only for debugging

tutorialisland.spawntutorialislandfornewplayer Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
unsafe.debugmtlockmaxframes Variable · Server
  • Server administrator
View details

How many frames of a stack to emit

unsafe.enabledebugmtlock Variable · Server
  • Server administrator
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Controls DebugMTLock checks, which help track down thread races. Has minor perf impact, so prefer to keep disabled

unsafe.usemultithreadedscripting Variable · Server
  • Server administrator
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Controls multithreading access to scripting API - can be fast, but unsafe. Disabling can help with instability

vddraw.setisrecording Command · Server
  • Server administrator
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Toggles or explicitly sets VDDraw recording state; when enabled starts capturing DDraw commands for replay; when disabled stops recording

vehicle.autohover Command · Server
  • Server administrator
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Toggles auto-hover mode on the mini-helicopter the calling player is piloting, maintaining altitude automatically without pilot input

vehicle.boat_corpse_seconds Variable · Server
  • Server administrator
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No description is supplied in the registry.

vehicle.boatdriftinfo Command · Server
  • Server administrator
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Print out boat drift status for all boats

vehicle.carwrecks Variable · Server
  • Server administrator
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Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true

vehicle.cinematictrains Variable · Server
  • Server administrator
View details

If true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false

vehicle.deepseaportal_boundary_force_start_distance Variable · Server
  • Server administrator
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Distance in metres from a deep-sea portal boundary at which the repulsion force activates for vehicles

vehicle.disable_wheels_when_sleeping Variable · Server
  • Server administrator
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When enabled, wheel colliders are disabled on vehicles that have gone to sleep in the physics engine, reducing CPU overhead for parked vehicles

vehicle.fixcars Command · Server
  • Server administrator
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Fixes up vehicles within 10m of the player by repairing to full hp, adding fuel to engines, and more

vehicle.killboats Command · Server
  • Server administrator
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Destroys all boat vehicles (rowboats, RHIBs) currently spawned on the server

vehicle.killcars Command · Server
  • Server administrator
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Destroys all modular car vehicles currently spawned on the server

vehicle.killdrones Command · Server
  • Server administrator
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Destroys all drone vehicles currently spawned on the server

vehicle.killminis Command · Server
  • Server administrator
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Destroys all minicopter vehicles currently spawned on the server

vehicle.killmotorbikes Command · Server
  • Server administrator
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Destroys all motorbike vehicles currently spawned on the server

vehicle.killpushbikes Command · Server
  • Server administrator
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Destroys all push bike vehicles currently spawned on the server

vehicle.killscraphelis Command · Server
  • Server administrator
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Destroys all scrap transport helicopter vehicles currently spawned on the server

vehicle.killtrains Command · Server
  • Server administrator
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Destroys all train vehicles currently spawned on the server

vehicle.stop_all_trains Command · Server
  • Server administrator
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Immediately stops all train entities on the server, zeroing their speed; useful for clearing deadlocked train paths

vehicle.swapseats Command · Server
  • Server player
View details

No description is supplied in the registry.

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗