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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

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Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
territory.destroy Command · Server
  • Server administrator
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Remove the territory grid entirely

territory.factions Command · Server
  • Server administrator
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List created factions and their colours

territory.fill Command · Server
  • Server administrator
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Fill every hex cell: territory.fill <faction name|none>

territory.hexsize Variable · Server
  • Server administrator
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Hex cell size in metres (centre to corner). Changing it rebuilds the grid and wipes ownership

territory.offsetx Variable · Server
  • Server administrator
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Shifts the whole territory grid east/west in metres. Painted cells move with it

territory.offsetz Variable · Server
  • Server administrator
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Shifts the whole territory grid north/south in metres. Painted cells move with it

territory.setat Command · Server
  • Server administrator
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Set the hex cell containing a world position: territory.setat <x> <z> <faction name|none>

territory.setcell Command · Server
  • Server administrator
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Set a hex cell by index: territory.setcell <cell> <faction name|none>

territory.sethere Command · Server
  • Server administrator
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Set the hex cell at your position: territory.sethere <faction name|none>

territory.state Command · Server
  • Server administrator
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Returns a JSON report of the territory grid: dimensions, offsets and a per-faction breakdown (cells held, share of claimed land, region counts) sorted by holdings

ticklogging.tick_uploader_lifetime Variable · Server
  • Server administrator
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No description is supplied in the registry.

tiger.population Variable · Server
  • Server administrator
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Population active on the server, per square km

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
tigerfsm.chargerange Variable · Server
  • Server administrator
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The range at which the tiger will charge instead of fleeing if aimed at

tigersneaktelegraphgrowl.minangle Variable · Server
  • Server administrator
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Minimum angle for the tiger to growl when stalking a player

tigersneaktelegraphgrowl.mintimebetweengrowls Variable · Server
  • Server administrator
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Time between growls when stalking a player

time.cl_maxstepsperframe Variable · Server + client
  • Server administrator
  • Client administrator
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The maximum amount physics ticks per frame on clients. If things are taking too long, time slows down

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
time.cl_steps Variable · Server + client
  • Server administrator
  • Client administrator
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Desired physics ticks per second on clients

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
time.missiontimerscale Variable · Server + client
  • Server administrator
  • Client administrator
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No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
time.pausewhileloading Variable · Server
  • Server administrator
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No description is supplied in the registry.

time.sv_maxstepsperframe Variable · Server
  • Server administrator
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The maximum amount physics ticks per frame on the server. If things are taking too long, time slows down

time.sv_steps Variable · Server
  • Server administrator
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Desired physics ticks per second on the server

time.timescale Variable · Server
  • Server administrator
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No description is supplied in the registry.

traincar.decayminutes Variable · Server
  • Server administrator
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How long before a train car despawns

traincar.killofftracktrains Variable · Server
  • Server administrator
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Should train cars that are not spawned near train tracks be killed instantly (default = true)

traincar.population Variable · Server
  • Server administrator
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Population active on the server

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
traincar.trainturretinaccuratepervelocity Variable · Server
  • Server administrator
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Chance to miss per m/s of velocity for turrets shooting players on moving trains

traincar.wagons_per_engine Variable · Server
  • Server administrator
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Ratio of wagons to train engines that spawn

traincarunloadable.decayminutesafterunload Variable · Server
  • Server administrator
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How long before an unloadable train car despawns afer being unloaded

traincouplingcontroller.max_couple_speed Variable · Server
  • Server administrator
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Maximum difference in velocity for train cars to couple

travellingvendor.alive_time_seconds Variable · Server
  • Server administrator
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Maximum lifetime in seconds before the Travelling Vendor despawns; default 1800s (30 minutes)

travellingvendor.attempt_pullovers Variable · Server
  • Server administrator
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When enabled, the Travelling Vendor will attempt to stop for players and perform pullover interactions along its route

travellingvendor.max_speed Variable · Server + client
  • Server administrator
  • Client administrator
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No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
travellingvendor.should_destroy_buildings Variable · Server
  • Server administrator
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When enabled, the Travelling Vendor will destroy player-placed buildings that block its ring road path

travellingvendor.should_spawn Variable · Server
  • Server administrator
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When enabled, the Travelling Vendor NPC is eligible to spawn on the server ring road; disable to prevent vendor spawning

travellingvendor.spawn Command · Server
  • Server administrator
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Spawns a Travelling Vendor at the calling player's position on the nearest ring road; registered as travellingvendor.spawn

travellingvendor.startevent Command · Server
  • Server administrator
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Spawns a Travelling Vendor event instance; registered as travellingvendor.startevent

tree.global_broadcast Variable · Server
  • Server administrator
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When enabled, tree harvest events are broadcast to all connected clients, not just nearby players; useful for testing tree sync across the network

tree.simplified_collider Variable · Server
  • Server administrator
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When enabled, trees use a simplified capsule collider instead of the full mesh collider, reducing physics CPU cost at the expense of collision accuracy

treemanager.cellsize Variable · Server
  • Server administrator
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Define cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This affects how much data we send per tree cell(bigger the cell - more trees we have to send). The smaller the cell, the more cells we have to process and the more memory we need per player to track what's left to send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512.

treemanager.enabletreestreaming Variable · Server
  • Server administrator
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When enabled, tree data is streamed to players based on proximity rather than sending all trees at connect; reduces initial bandwidth

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗