List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
territory.destroy Command · Server | View detailsRemove the territory grid entirely | |
territory.factions Command · Server | View detailsList created factions and their colours | |
territory.fill Command · Server | View detailsFill every hex cell: territory.fill <faction name|none> | |
territory.hexsize Variable · Server | View detailsHex cell size in metres (centre to corner). Changing it rebuilds the grid and wipes ownership | |
territory.offsetx Variable · Server | View detailsShifts the whole territory grid east/west in metres. Painted cells move with it | |
territory.offsetz Variable · Server | View detailsShifts the whole territory grid north/south in metres. Painted cells move with it | |
territory.setat Command · Server | View detailsSet the hex cell containing a world position: territory.setat <x> <z> <faction name|none> | |
territory.setcell Command · Server | View detailsSet a hex cell by index: territory.setcell <cell> <faction name|none> | |
territory.sethere Command · Server | View detailsSet the hex cell at your position: territory.sethere <faction name|none> | |
territory.state Command · Server | View detailsReturns a JSON report of the territory grid: dimensions, offsets and a per-faction breakdown (cells held, share of claimed land, region counts) sorted by holdings | |
ticklogging.tick_uploader_lifetime Variable · Server | View detailsNo description is supplied in the registry. | |
tiger.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
| |
tigerfsm.chargerange Variable · Server | View detailsThe range at which the tiger will charge instead of fleeing if aimed at | |
tigersneaktelegraphgrowl.minangle Variable · Server | View detailsMinimum angle for the tiger to growl when stalking a player | |
tigersneaktelegraphgrowl.mintimebetweengrowls Variable · Server | View detailsTime between growls when stalking a player | |
time.cl_maxstepsperframe Variable · Server + client | View detailsThe maximum amount physics ticks per frame on clients. If things are taking too long, time slows down Technical attributes — these are not permissions:
| |
time.cl_steps Variable · Server + client | View detailsDesired physics ticks per second on clients Technical attributes — these are not permissions:
| |
time.missiontimerscale Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
time.pausewhileloading Variable · Server | View detailsNo description is supplied in the registry. | |
time.sv_maxstepsperframe Variable · Server | View detailsThe maximum amount physics ticks per frame on the server. If things are taking too long, time slows down | |
time.sv_steps Variable · Server | View detailsDesired physics ticks per second on the server | |
time.timescale Variable · Server | View detailsNo description is supplied in the registry. | |
traincar.decayminutes Variable · Server | View detailsHow long before a train car despawns | |
traincar.killofftracktrains Variable · Server | View detailsShould train cars that are not spawned near train tracks be killed instantly (default = true) | |
traincar.population Variable · Server | View detailsPopulation active on the server Technical attributes — these are not permissions:
| |
traincar.trainturretinaccuratepervelocity Variable · Server | View detailsChance to miss per m/s of velocity for turrets shooting players on moving trains | |
traincar.wagons_per_engine Variable · Server | View detailsRatio of wagons to train engines that spawn | |
traincarunloadable.decayminutesafterunload Variable · Server | View detailsHow long before an unloadable train car despawns afer being unloaded | |
traincouplingcontroller.max_couple_speed Variable · Server | View detailsMaximum difference in velocity for train cars to couple | |
travellingvendor.alive_time_seconds Variable · Server | View detailsMaximum lifetime in seconds before the Travelling Vendor despawns; default 1800s (30 minutes) | |
travellingvendor.attempt_pullovers Variable · Server | View detailsWhen enabled, the Travelling Vendor will attempt to stop for players and perform pullover interactions along its route | |
travellingvendor.max_speed Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
travellingvendor.should_destroy_buildings Variable · Server | View detailsWhen enabled, the Travelling Vendor will destroy player-placed buildings that block its ring road path | |
travellingvendor.should_spawn Variable · Server | View detailsWhen enabled, the Travelling Vendor NPC is eligible to spawn on the server ring road; disable to prevent vendor spawning | |
travellingvendor.spawn Command · Server | View detailsSpawns a Travelling Vendor at the calling player's position on the nearest ring road; registered as travellingvendor.spawn | |
travellingvendor.startevent Command · Server | View detailsSpawns a Travelling Vendor event instance; registered as travellingvendor.startevent | |
tree.global_broadcast Variable · Server | View detailsWhen enabled, tree harvest events are broadcast to all connected clients, not just nearby players; useful for testing tree sync across the network | |
tree.simplified_collider Variable · Server | View detailsWhen enabled, trees use a simplified capsule collider instead of the full mesh collider, reducing physics CPU cost at the expense of collision accuracy | |
treemanager.cellsize Variable · Server | View detailsDefine cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This affects how much data we send per tree cell(bigger the cell - more trees we have to send). The smaller the cell, the more cells we have to process and the more memory we need per player to track what's left to send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512. | |
treemanager.enabletreestreaming Variable · Server | View detailsWhen enabled, tree data is streamed to players based on proximity rather than sending all trees at connect; reduces initial bandwidth |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗