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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
sleepingbag.clearfromplayer Command · Server
  • Server administrator
View details

Clears ownership of a sleeping bag (by entity ID), setting the owner ID to 0 and removing it from the old owner's bag list

sleepingbag.useteamlabels Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
slotmachine.forcepayoutindex Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

smallengine.maxthrustmultiplier Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
snakehazard.population Variable · Server
  • Server administrator
View details

Population active on the server, per square km

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
snowmobile.allowpassengeronly Variable · Server
  • Server administrator
View details

Allow mounting as a passenger when there's no driver

snowmobile.allterrain Variable · Server
  • Server administrator
View details

If true, snowmobile goes fast on all terrain types

snowmobile.outsidedecayminutes Variable · Server
  • Server administrator
View details

How long before a snowmobile loses all its health while outside

softcore.raidwindow_allow_tc_authed Variable · Server
  • Server administrator
View details

Allow players authed on the target base tool cupboard to use explosives outside the window (renovate, or continue a raid after capturing the TC)

Technical attributes — these are not permissions:

  • Included in saved settings saved
softcore.raidwindow_allow_twig Variable · Server
  • Server administrator
View details

Allow explosive damage to twig-grade building blocks even outside the raid window

Technical attributes — these are not permissions:

  • Included in saved settings saved
softcore.raidwindow_block_extra_enabled Variable · Server
  • Server administrator
View details

Outside the window, also block a non-explosive damage type against non-twig building blocks (e.g. shotgunning down a stone wall). Melee is only affected by softcore.raidwindow_block_melee_doors

Technical attributes — these are not permissions:

  • Included in saved settings saved
softcore.raidwindow_block_extra_type Variable · Server
  • Server administrator
View details

Rust.DamageType value blocked against non-twig building blocks when softcore.raidwindow_block_extra_enabled is true (default 8 = Bullet, which covers guns and shotguns)

Technical attributes — these are not permissions:

  • Included in saved settings saved
softcore.raidwindow_block_melee_doors Variable · Server
  • Server administrator
View details

Outside the window, block melee damage to doors so they can't be beaten down while the window is closed

Technical attributes — these are not permissions:

  • Included in saved settings saved
softcore.raidwindow_block_mlrs Variable · Server
  • Server administrator
View details

Block launching MLRS rockets outside the raid window so they are not wasted

Technical attributes — these are not permissions:

  • Included in saved settings saved
softcore.raidwindow_enabled Variable · Server + client
  • Server administrator
  • Client administrator
View details

Enable Softcore raid windows: explosive damage to building blocks is only allowed inside the configured daily time window

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
softcore.raidwindow_end_hour Variable · Server + client
  • Server administrator
  • Client administrator
View details

Raid window end hour in server system local time, 0-24 (default 21 = 9pm). If end is less than start the window wraps past midnight

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
softcore.raidwindow_fresh_tc_seconds Variable · Server
  • Server administrator
View details

Seconds after a base's tool cupboard is placed during which the base can still be raided outside the window; 0 disables

Technical attributes — these are not permissions:

  • Included in saved settings saved
softcore.raidwindow_hours_offset Variable · Server + client
  • Server administrator
  • Client administrator
View details

Hours to widen the raid window on both sides for timezone spread (1 = opens one hour earlier and closes one hour later)

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
softcore.raidwindow_start_hour Variable · Server + client
  • Server administrator
  • Client administrator
View details

Raid window start hour in server system local time, 0-24 (default 18 = 6pm)

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
softcore.raidwindow_status Command · Server
  • Server administrator
View details

Print the current raid-window state: server local time, effective hours, and whether the window is open right now

softcore.raidwindow_weekend_enabled Variable · Server + client
  • Server administrator
  • Client administrator
View details

Use separate raid hours on Saturday and Sunday

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
softcore.raidwindow_weekend_end_hour Variable · Server + client
  • Server administrator
  • Client administrator
View details

Weekend raid window end hour, server local time (used when softcore.raidwindow_weekend_enabled is true)

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
softcore.raidwindow_weekend_start_hour Variable · Server + client
  • Server administrator
  • Client administrator
View details

Weekend raid window start hour, server local time (used when softcore.raidwindow_weekend_enabled is true)

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
solarpanel.sunupdatebudgetms Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Included in saved settings saved
spawn.cargoshipdockingtest Command · Server
  • Server administrator
View details

Spawns a cargo ship and initiates the harbor docking test sequence at the specified docking path index; used to test cargo ship docking behaviour at harbors

spawn.cargoshipevent Command · Server
  • Server administrator
View details

Spawns a cargo ship and starts the cargo ship event immediately, bypassing the normal random event scheduler

spawn.ch47event Command · Server
  • Server administrator
View details

Triggers a CH47 Chinook scientist event targeting the calling player position; optionally pass a start distance in metres (default 300)

spawn.delete_all_populations Command · Server
  • Server administrator
View details

Deletes all entities from every active population spawner on the server at once; effectively despawns all wildlife, NPCs, and resource nodes

spawn.delete_populations Command · Server
  • Server administrator
View details

Deletes all spawned entities belonging to the named population(s); pass one or more population names as arguments to target specific groups

spawn.dump_map Command · Server
  • Server administrator
View details

Generates a debug spawn map for a named population, simulating up to the given number of spawn attempts and reporting how many would succeed; used to diagnose spawn point coverage

spawn.fill_groups Command · Server
  • Server administrator
View details

Fills all spawn groups to their maximum count without waiting for the normal tick interval

spawn.fill_individuals Command · Server
  • Server administrator
View details

Immediately respawns all individually tracked entities that are currently missing, bypassing the normal tick_individuals delay

spawn.fill_populations Command · Server
  • Server administrator
View details

Immediately fills all population spawners to their target density; useful after a wipe or server restart to skip the gradual ramp-up period

spawn.loot_population_test Variable · Server
  • Server administrator
View details

If set the loot spawn system will consider this the player count, not the actual player count. Useful for testing

spawn.max_density Variable · Server
  • Server administrator
View details

Maximum population density scalar; controls the upper bound for how densely spawnable items fill their designated spawn areas at high player counts

spawn.max_rate Variable · Server
  • Server administrator
View details

Maximum spawn rate scalar applied to NPC/resource population spawning; the spawn tick rate scales up to this value as player count increases

spawn.min_density Variable · Server
  • Server administrator
View details

Minimum population density scalar; controls the lower bound for how densely spawnable items fill their designated spawn areas at low player counts

spawn.min_rate Variable · Server
  • Server administrator
View details

Minimum spawn rate scalar applied to NPC/resource population spawning; lower values slow down respawn ticking when server population is low

spawn.ore_map Command · Server
  • Server administrator
View details

Renders a PNG of every spawned ore nodes location to <rootFolder>/debug/ore-nodes.png (blue rings = safezones)

spawn.player_base Variable · Server
  • Server administrator
View details

Base player count used when computing population spawn rates; below this value player_scale group rates are not yet applied

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗