List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
sleepingbag.clearfromplayer Command · Server | View detailsClears ownership of a sleeping bag (by entity ID), setting the owner ID to 0 and removing it from the old owner's bag list | |
sleepingbag.useteamlabels Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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slotmachine.forcepayoutindex Variable · Server | View detailsNo description is supplied in the registry. | |
smallengine.maxthrustmultiplier Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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snakehazard.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
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snowmobile.allowpassengeronly Variable · Server | View detailsAllow mounting as a passenger when there's no driver | |
snowmobile.allterrain Variable · Server | View detailsIf true, snowmobile goes fast on all terrain types | |
snowmobile.outsidedecayminutes Variable · Server | View detailsHow long before a snowmobile loses all its health while outside | |
softcore.raidwindow_allow_tc_authed Variable · Server | View detailsAllow players authed on the target base tool cupboard to use explosives outside the window (renovate, or continue a raid after capturing the TC) Technical attributes — these are not permissions:
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softcore.raidwindow_allow_twig Variable · Server | View detailsAllow explosive damage to twig-grade building blocks even outside the raid window Technical attributes — these are not permissions:
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softcore.raidwindow_block_extra_enabled Variable · Server | View detailsOutside the window, also block a non-explosive damage type against non-twig building blocks (e.g. shotgunning down a stone wall). Melee is only affected by softcore.raidwindow_block_melee_doors Technical attributes — these are not permissions:
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softcore.raidwindow_block_extra_type Variable · Server | View detailsRust.DamageType value blocked against non-twig building blocks when softcore.raidwindow_block_extra_enabled is true (default 8 = Bullet, which covers guns and shotguns) Technical attributes — these are not permissions:
| |
softcore.raidwindow_block_melee_doors Variable · Server | View detailsOutside the window, block melee damage to doors so they can't be beaten down while the window is closed Technical attributes — these are not permissions:
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softcore.raidwindow_block_mlrs Variable · Server | View detailsBlock launching MLRS rockets outside the raid window so they are not wasted Technical attributes — these are not permissions:
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softcore.raidwindow_enabled Variable · Server + client | View detailsEnable Softcore raid windows: explosive damage to building blocks is only allowed inside the configured daily time window Technical attributes — these are not permissions:
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softcore.raidwindow_end_hour Variable · Server + client | View detailsRaid window end hour in server system local time, 0-24 (default 21 = 9pm). If end is less than start the window wraps past midnight Technical attributes — these are not permissions:
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softcore.raidwindow_fresh_tc_seconds Variable · Server | View detailsSeconds after a base's tool cupboard is placed during which the base can still be raided outside the window; 0 disables Technical attributes — these are not permissions:
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softcore.raidwindow_hours_offset Variable · Server + client | View detailsHours to widen the raid window on both sides for timezone spread (1 = opens one hour earlier and closes one hour later) Technical attributes — these are not permissions:
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softcore.raidwindow_start_hour Variable · Server + client | View detailsRaid window start hour in server system local time, 0-24 (default 18 = 6pm) Technical attributes — these are not permissions:
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softcore.raidwindow_status Command · Server | View detailsPrint the current raid-window state: server local time, effective hours, and whether the window is open right now | |
softcore.raidwindow_weekend_enabled Variable · Server + client | View detailsUse separate raid hours on Saturday and Sunday Technical attributes — these are not permissions:
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softcore.raidwindow_weekend_end_hour Variable · Server + client | View detailsWeekend raid window end hour, server local time (used when softcore.raidwindow_weekend_enabled is true) Technical attributes — these are not permissions:
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softcore.raidwindow_weekend_start_hour Variable · Server + client | View detailsWeekend raid window start hour, server local time (used when softcore.raidwindow_weekend_enabled is true) Technical attributes — these are not permissions:
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solarpanel.sunupdatebudgetms Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
spawn.cargoshipdockingtest Command · Server | View detailsSpawns a cargo ship and initiates the harbor docking test sequence at the specified docking path index; used to test cargo ship docking behaviour at harbors | |
spawn.cargoshipevent Command · Server | View detailsSpawns a cargo ship and starts the cargo ship event immediately, bypassing the normal random event scheduler | |
spawn.ch47event Command · Server | View detailsTriggers a CH47 Chinook scientist event targeting the calling player position; optionally pass a start distance in metres (default 300) | |
spawn.delete_all_populations Command · Server | View detailsDeletes all entities from every active population spawner on the server at once; effectively despawns all wildlife, NPCs, and resource nodes | |
spawn.delete_populations Command · Server | View detailsDeletes all spawned entities belonging to the named population(s); pass one or more population names as arguments to target specific groups | |
spawn.dump_map Command · Server | View detailsGenerates a debug spawn map for a named population, simulating up to the given number of spawn attempts and reporting how many would succeed; used to diagnose spawn point coverage | |
spawn.fill_groups Command · Server | View detailsFills all spawn groups to their maximum count without waiting for the normal tick interval | |
spawn.fill_individuals Command · Server | View detailsImmediately respawns all individually tracked entities that are currently missing, bypassing the normal tick_individuals delay | |
spawn.fill_populations Command · Server | View detailsImmediately fills all population spawners to their target density; useful after a wipe or server restart to skip the gradual ramp-up period | |
spawn.loot_population_test Variable · Server | View detailsIf set the loot spawn system will consider this the player count, not the actual player count. Useful for testing | |
spawn.max_density Variable · Server | View detailsMaximum population density scalar; controls the upper bound for how densely spawnable items fill their designated spawn areas at high player counts | |
spawn.max_rate Variable · Server | View detailsMaximum spawn rate scalar applied to NPC/resource population spawning; the spawn tick rate scales up to this value as player count increases | |
spawn.min_density Variable · Server | View detailsMinimum population density scalar; controls the lower bound for how densely spawnable items fill their designated spawn areas at low player counts | |
spawn.min_rate Variable · Server | View detailsMinimum spawn rate scalar applied to NPC/resource population spawning; lower values slow down respawn ticking when server population is low | |
spawn.ore_map Command · Server | View detailsRenders a PNG of every spawned ore nodes location to <rootFolder>/debug/ore-nodes.png (blue rings = safezones) | |
spawn.player_base Variable · Server | View detailsBase player count used when computing population spawn rates; below this value player_scale group rates are not yet applied |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗