List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
server.spawnvinetrees Variable · Server | View detailsWhen true, vine tree variants are included during world generation; disable to remove all climbable vine trees from the map Technical attributes — these are not permissions:
| |
server.sprinklereyeheightoffset Variable · Server | View detailsVertical eye-height offset in metres used when raycasting to determine whether a sprinkler can water a given plant Technical attributes — these are not permissions:
| |
server.sprinklerradius Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
server.stability Variable · Server | View detailsEnables structural stability simulation; when disabled buildings will not collapse even if their supports are destroyed | |
server.start Command · Server | View detailsStarts a server | |
server.statbackup Variable · Server | View detailsEnables automatic backups of server statistics data | |
server.stats Variable · Server | View detailsEnables collection and reporting of gameplay statistics such as kill counts, damage dealt and resource gathered | |
server.stop Command · Server | View detailsStops a server | |
server.strictauth_eac Variable · Server | View detailsWhen true players are kicked if EAC authentication fails; disable to allow players through even when EAC is unavailable | |
server.strictauth_steam Variable · Server | View detailsWhen true players are kicked if Steam authentication fails; disable to allow connections when Steam auth servers are unreachable | |
server.tags Variable · Server | View detailsComma-separated server browser tag values (see wiki) Technical attributes — these are not permissions:
| |
server.tickrate Variable · Server | View detailsNumber of server simulation ticks per second; higher values improve responsiveness but increase CPU usage | |
server.tutorialenabled Variable · Server + client | View detailsControls whether the tutorial is enabled on this server Technical attributes — these are not permissions:
| |
server.unlockrespawns Command · Server | View detailsUnlock all static respawn points | |
server.updatebatch Variable · Server | View detailsNumber of entities processed per network update batch; lower values spread the load across more frames but increase total overhead | |
server.updatebatchspawn Variable · Server | View detailsNumber of entities processed per batch during the initial spawn network update; higher values send more entities per frame during map load | |
server.url Variable · Server | View detailsServer website URL displayed in the server browser; leave empty to show no link Technical attributes — these are not permissions:
| |
server.uselegacyworkbenchinteraction Variable · Server + client | View detailsOpens a loot panel when interacting with a workbench instead of going straight into the tech tree. Designed for backwards compatibility with mods. Technical attributes — these are not permissions:
| |
server.useminimumplantcondition Variable · Server | View detailsWhen enabled, plants that would normally be in a critically poor condition are given a minimum viable condition score instead of immediately dying | |
server.useperplayerrequiredsystemconfig Variable · Server | View detailsEnables per-player required system configuration checks on connect; allows different requirements to be enforced for individual players | |
server.useplayerupdatejobs Variable · Server | View detailsPlayer Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by default | |
server.useserverwiderequiredsystemconfig Variable · Server | View detailsEnables a server-wide required system configuration that all connecting clients must satisfy; used to enforce minimum hardware or software requirements | |
server.watercontainersleavewaterbehind Variable · Server | View detailsWhen transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance loss Technical attributes — these are not permissions:
| |
server.waterwellnpcsalesrefreshfrequency Variable · Server | View detailsHow often (in hours) the water well NPC's update their sell orders | |
server.waterwheelworkbudgetms Variable · Server | View detailsHow long per frame to spend on updating water wheel power generation and water info Technical attributes — these are not permissions:
| |
server.workbenchtaxrate1 Variable · Server + client | View detailsHow much of a tax to apply to tech unlocks at a level 1 workbench. 10 = additional 10% scrap cost Technical attributes — these are not permissions:
| |
server.workbenchtaxrate2 Variable · Server + client | View detailsHow much of a tax to apply to tech unlocks at a level 2 workbench. 10 = additional 10% scrap cost Technical attributes — these are not permissions:
| |
server.workbenchtaxrate3 Variable · Server + client | View detailsHow much of a tax to apply to tech unlocks at a level 3 workbench. 10 = additional 10% scrap cost Technical attributes — these are not permissions:
| |
server.worldsize Variable · Server | View detailsWidth and height of the procedurally generated world in metres; larger values create a bigger map with more resources | |
server.woundedmaxfoodandwaterbonus Variable · Server | View detailsMaximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water level Technical attributes — these are not permissions:
| |
server.woundedrecoverchance Variable · Server | View detailsBase chance of recovery after crawling wounded state Technical attributes — these are not permissions:
| |
server.woundingenabled Variable · Server | View detailsCan players be wounded after receiving fatal damage Technical attributes — these are not permissions:
| |
server.writecfg Command · Server | View detailsWrites config files | |
serverocclusion.occlusionvalidategroups Command · Server | View detailsValidates that all server occlusion network groups are correctly mapped to their occlusion data; reports any inconsistencies found | |
serverocclusion.serverocclusiondebug Command · Server | View detailsTests occlusion visibility between two positions | |
shield.infiniteshieldblock Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
signage.adminscanalwaysupdatesigns Variable · Server + client | View detailsIf true admins can always update signs, regardless of lock, build auth, etc Technical attributes — these are not permissions:
| |
simpleshark.disable Variable · Server | View detailsNo description is supplied in the registry. | |
simpleshark.forcesurfaceamount Variable · Server | View detailsNo description is supplied in the registry. | |
sleepingbag.assigntoplayer Command · Server | View detailsReassigns ownership of a sleeping bag (by entity ID) to the calling player; notifies both the old and new owner |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗