List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
server.pvebulletdamagemultiplier Variable · Server | View detailsAdditional bullet damage multiplier applied only when players shoot NPCs or animals, stacks with bulletdamage Technical attributes — these are not permissions:
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server.pvp_ttk_bullet Variable · Server | View detailsHow much to increase time to kill bullets in pvp globally, 2.0 = twice as long, 0.5 = half as long Technical attributes — these are not permissions:
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server.pvp_ttk_global Variable · Server | View detailsHow much to increase time to kill in pvp globally, 2.0 = twice as long, 0.5 = half as long Technical attributes — these are not permissions:
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server.pvp_ttk_melee Variable · Server | View detailsHow much to increase time to kill with melee in pvp globally, 2.0 = twice as long, 0.5 = half as long Technical attributes — these are not permissions:
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server.pvpbulletdamagemultiplier Variable · Server | View detailsAdditional bullet damage multiplier applied only in player-vs-player combat, stacks with bulletdamage Technical attributes — these are not permissions:
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server.queriespersecond Variable · Server | View detailsMaximum number of Steam server browser queries the server will respond to per second before rate-limiting | |
server.queryport Variable · Server | View detailsUDP port used for Steam server browser queries; uses the game port if set to 0 | |
server.radiation Variable · Server | View detailsEnables radiation zones at monuments; disabling removes all radiation hazards from the map Technical attributes — these are not permissions:
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server.randomize_seed Variable · Server | View detailsSetting this to true assigns a new random value to the world generation seed; useful for wipe scripts that want a fresh random map each time | |
server.readcfg Command · Server | View detailsReads and executes serverauto.cfg then server.cfg from the server's cfg folder, applying all saved convar values | |
server.rejoin_delay Variable · Server | View detailsSeconds a disconnected player must wait before they are allowed to rejoin the server; default is 300 seconds (5 minutes) | |
server.reportsserverendpoint Variable · Server | View detailsHTTP API endpoint for receiving F7 reports Technical attributes — these are not permissions:
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server.reportsserverendpointkey Variable · Server | View detailsIf set, this key will be included with any reports sent via reportsServerEndpoint (for validation) Technical attributes — these are not permissions:
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server.repositionattachmentsonreskin Variable · Server | View detailsReposition attachments like storage adaptors if they have moved on reskins | |
server.resetrespawns Command · Server | View detailsClear all static respawn points | |
server.resetserveremoji Command · Server | View detailsRescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji | |
server.respawnatdeathposition Variable · Server | View detailsIf a player presses the respawn button, respawn at their death location (for trailer filming) | |
server.respawnresetrange Variable · Server | View detailsRadius in metres around a player's death point - any sleeping bag or bed within this range is put on a respawn cooldown to prevent spawn-camping | |
server.respawntimeadditionbag Variable · Server | View detailsBags will increase their respawn time by this much Technical attributes — these are not permissions:
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server.respawntimeadditionbed Variable · Server | View detailsBeds will increase their respawn time by this much Technical attributes — these are not permissions:
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server.respawnwithloadout Variable · Server | View detailsWhen a player respawns give them the loadout assigned to client.RespawnLoadout (created with inventory.saveloadout) | |
server.rewounddelay Variable · Server | View detailsMinimum seconds that must pass after a player recovers from being wounded before they can be put into the wounded state again Technical attributes — these are not permissions:
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server.rpclog Command · Server | View detailsPrints a sorted table of RPC identifiers, their string names, and cumulative call counts; requires rpclog_enabled = true | |
server.rpclog_enabled Variable · Server | View detailsEnables RPC call logging; must be true before the rpclog command will return data. Tracks how often each RPC is called | |
server.rust_relay_send_queue Variable · Server | View detailsPrints the current server decryption queue depth | |
server.salt Variable · Server | View detailsSecondary salt value mixed into procedural world generation; used to vary monument and road placement | |
server.save Command · Server | View detailsForce save the current game | |
server.savebackupcount Variable · Server | View detailsNumber of rolling save-file backups to keep; each autosave rotates the oldest backup out Technical attributes — these are not permissions:
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server.savecachesize Variable · Server | View detailsMaximum byte size of the entity save cache used to accelerate autosaves; 0 means no hard limit | |
server.saveframebudget Variable · Server | View detailsMS per frame to spend warming up entity save caches | |
server.saveinterval Variable · Server | View detailsHow often (in seconds) the server automatically saves the game world to disk; default is every 600 seconds (10 minutes) | |
server.schematime Variable · Server | View detailsHow often (in seconds) the full entity schema is re-broadcast to all clients; default is every 1800 seconds | |
server.seed Variable · Server | View detailsSeed value used for procedural world generation; changing this produces a completely different map layout | |
server.sendnetworkupdate Command · Server | View detailsSend network update for all players | |
server.server_id Variable · Server | View detailsPersistent unique identifier for this server instance, used when recording demos and for analytics attribution Technical attributes — these are not permissions:
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server.setshowholstereditems Command · Server | View detailsShow holstered items on player bodies | |
server.showholstereditems Variable · Server | View detailsWhen enabled, weapons and tools holstered on a player's back are visible on their character model to other players Technical attributes — these are not permissions:
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server.skipdeathscreenfade Variable · Server + client | View detailsSkip death screen fade Technical attributes — these are not permissions:
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server.snapshot Command · Server | View detailsThis sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information. | |
server.snapshottaskbatchcount Variable · Server | View detailsUsePlayerUpdateJobs 2 related - how many snapshot messages to batch into 1 task |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗