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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

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Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
server.pvebulletdamagemultiplier Variable · Server
  • Server administrator
View details

Additional bullet damage multiplier applied only when players shoot NPCs or animals, stacks with bulletdamage

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.pvp_ttk_bullet Variable · Server
  • Server administrator
View details

How much to increase time to kill bullets in pvp globally, 2.0 = twice as long, 0.5 = half as long

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.pvp_ttk_global Variable · Server
  • Server administrator
View details

How much to increase time to kill in pvp globally, 2.0 = twice as long, 0.5 = half as long

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.pvp_ttk_melee Variable · Server
  • Server administrator
View details

How much to increase time to kill with melee in pvp globally, 2.0 = twice as long, 0.5 = half as long

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.pvpbulletdamagemultiplier Variable · Server
  • Server administrator
View details

Additional bullet damage multiplier applied only in player-vs-player combat, stacks with bulletdamage

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.queriespersecond Variable · Server
  • Server administrator
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Maximum number of Steam server browser queries the server will respond to per second before rate-limiting

server.queryport Variable · Server
  • Server administrator
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UDP port used for Steam server browser queries; uses the game port if set to 0

server.radiation Variable · Server
  • Server administrator
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Enables radiation zones at monuments; disabling removes all radiation hazards from the map

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
server.randomize_seed Variable · Server
  • Server administrator
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Setting this to true assigns a new random value to the world generation seed; useful for wipe scripts that want a fresh random map each time

server.readcfg Command · Server
  • Server administrator
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Reads and executes serverauto.cfg then server.cfg from the server's cfg folder, applying all saved convar values

server.rejoin_delay Variable · Server
  • Server administrator
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Seconds a disconnected player must wait before they are allowed to rejoin the server; default is 300 seconds (5 minutes)

server.reportsserverendpoint Variable · Server
  • Server administrator
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HTTP API endpoint for receiving F7 reports

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.reportsserverendpointkey Variable · Server
  • Server administrator
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If set, this key will be included with any reports sent via reportsServerEndpoint (for validation)

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.repositionattachmentsonreskin Variable · Server
  • Server administrator
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Reposition attachments like storage adaptors if they have moved on reskins

server.resetrespawns Command · Server
  • Server administrator
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Clear all static respawn points

server.resetserveremoji Command · Server
  • Server administrator
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Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji

server.respawnatdeathposition Variable · Server
  • Server administrator
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If a player presses the respawn button, respawn at their death location (for trailer filming)

server.respawnresetrange Variable · Server
  • Server administrator
View details

Radius in metres around a player's death point - any sleeping bag or bed within this range is put on a respawn cooldown to prevent spawn-camping

server.respawntimeadditionbag Variable · Server
  • Server administrator
View details

Bags will increase their respawn time by this much

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.respawntimeadditionbed Variable · Server
  • Server administrator
View details

Beds will increase their respawn time by this much

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.respawnwithloadout Variable · Server
  • Server administrator
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When a player respawns give them the loadout assigned to client.RespawnLoadout (created with inventory.saveloadout)

server.rewounddelay Variable · Server
  • Server administrator
View details

Minimum seconds that must pass after a player recovers from being wounded before they can be put into the wounded state again

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.rpclog Command · Server
  • Server administrator
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Prints a sorted table of RPC identifiers, their string names, and cumulative call counts; requires rpclog_enabled = true

server.rpclog_enabled Variable · Server
  • Server administrator
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Enables RPC call logging; must be true before the rpclog command will return data. Tracks how often each RPC is called

server.rust_relay_send_queue Variable · Server
  • Server administrator
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Prints the current server decryption queue depth

server.salt Variable · Server
  • Server administrator
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Secondary salt value mixed into procedural world generation; used to vary monument and road placement

server.save Command · Server
  • Server administrator
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Force save the current game

server.savebackupcount Variable · Server
  • Server administrator
View details

Number of rolling save-file backups to keep; each autosave rotates the oldest backup out

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.savecachesize Variable · Server
  • Server administrator
View details

Maximum byte size of the entity save cache used to accelerate autosaves; 0 means no hard limit

server.saveframebudget Variable · Server
  • Server administrator
View details

MS per frame to spend warming up entity save caches

server.saveinterval Variable · Server
  • Server administrator
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How often (in seconds) the server automatically saves the game world to disk; default is every 600 seconds (10 minutes)

server.schematime Variable · Server
  • Server administrator
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How often (in seconds) the full entity schema is re-broadcast to all clients; default is every 1800 seconds

server.seed Variable · Server
  • Server administrator
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Seed value used for procedural world generation; changing this produces a completely different map layout

server.sendnetworkupdate Command · Server
  • Server administrator
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Send network update for all players

server.server_id Variable · Server
  • Server administrator
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Persistent unique identifier for this server instance, used when recording demos and for analytics attribution

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.setshowholstereditems Command · Server
  • Server administrator
View details

Show holstered items on player bodies

server.showholstereditems Variable · Server
  • Server administrator
View details

When enabled, weapons and tools holstered on a player's back are visible on their character model to other players

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.skipdeathscreenfade Variable · Server + client
  • Server administrator
  • Client administrator
View details

Skip death screen fade

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.snapshot Command · Server
  • Server administrator
View details

This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information.

server.snapshottaskbatchcount Variable · Server
  • Server administrator
View details

UsePlayerUpdateJobs 2 related - how many snapshot messages to batch into 1 task

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗