List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
server.oilrig_radiation_alarm_threshold Variable · Server | View detailsRadiation level at which the oil rig alarm triggers; 0 means the alarm activates immediately when any radiation is present | |
server.oilrig_radiation_amount_scale Variable · Server | View detailsMultiplier for radiation intensity inside oil rig monuments; higher values increase radiation damage per second Technical attributes — these are not permissions:
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server.oilrig_radiation_time_scale Variable · Server | View detailsMultiplier for how long radiation lingers after an event at oil rig monuments; higher values extend the radiation duration Technical attributes — these are not permissions:
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server.optimalplanterqualitysaturation Variable · Server | View detailsSoil saturation level (0-1) at which a planter box is considered perfectly watered for quality bonuses; default 0.6 Technical attributes — these are not permissions:
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server.ovencookbudgetms Variable · Server | View detailsMaximum milliseconds per frame spent processing furnace and campfire cook ticks; lower values keep frames smoother on high-population servers Technical attributes — these are not permissions:
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server.packetlog Command · Server | View detailsPrints a sorted table of network packet types and their cumulative call counts since logging was enabled; requires packetlog_enabled = true | |
server.packetlog_enabled Variable · Server | View detailsEnables packet-type logging; must be true before the packetlog command will return data. Collects packet type call counts at runtime | |
server.paintballoverallsdamage Variable · Server | View detailsHow much to scale paintball damage when both the hit player and initiator player have paintball overalls on (see paintballstandarddamage for scaling standard paintball damage) Technical attributes — these are not permissions:
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server.paintballstandarddamage Variable · Server | View detailsHow much to scale standard paintball damage (see paintballoverallsdamage for scaling damage for when players have overalls on) Technical attributes — these are not permissions:
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server.parachuterepacktime Variable · Server + client | View detailsHow long it takes to pick up a used parachute in seconds Technical attributes — these are not permissions:
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server.parallelnetworkqueuebatchsize Variable · Server | View detailsUsePlayerUpdateJobs 4 related - affects how many players get batched into 1 task by counting the size of their network queues. Higher number - less tasks | |
server.pauseindustrialduringsave Variable · Server | View detailsShould industrial be paused during autosaves | |
server.pauseunlootedpuzzles Variable · Server | View detailsWhen enabled, the puzzle reset timer pauses for monuments that have not been looted yet, preventing resets of untouched areas | |
server.ping_region_code_override Variable · Server | View detailsOverride the geographic region code used for ping estimation in the server browser; leave empty to use automatic detection | |
server.pingduration Variable · Server | View detailsHow long a ping should last Technical attributes — these are not permissions:
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server.plantlightdetection Variable · Server | View detailsEnables plant light detection - growable plants will check nearby light sources each tick and adjust growth speed and quality accordingly | |
server.planttick Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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server.planttickscale Variable · Server | View detailsMultiplier for plant growth tick speed; values above 1.0 make plants grow faster, values below 1.0 slow growth | |
server.player_state_cache_count Command · Server | View detailsPrints the number of player states currently held in the in-memory player state cache | |
server.player_state_cache_evictions Command · Server | View detailsPrints the total number of player state cache entries evicted since server startup; high values suggest the cache size should be increased | |
server.player_state_cache_size Variable · Server | View detailsSize of the LRU player-state cache; higher values keep more player states in memory, reducing disk reads when reconnecting players | |
server.playerlistpos Command · Server | View detailsPrints the position of all players on the server | |
server.playerserverfall Variable · Server | View detailsWhen true, fall damage is calculated server-side for improved anti-cheat security; disabling may reduce server load but allows clients to manipulate fall damage Technical attributes — these are not permissions:
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server.playertimeout Variable · Server | View detailsSeconds of network inactivity before a connected player is timed out and disconnected | |
server.port Variable · Server | View detailsUDP port the server listens on for player connections | |
server.premium Variable · Server | View detailsRequire a premium status account to connect to this server | |
server.premiumrecheckinterval Variable · Server | View detailsHow often to do premium status rechecks | |
server.premiumrecheckmaxbatchsize Variable · Server | View detailsMaximum number of players to recheck at a time | |
server.premiumrecheckminseconds Variable · Server | View detailsMinimum time to recheck premium status for already connected players (in seconds) | |
server.premiumverifyendpoint Variable · Server | View detailsEndpoint to use to check if players have premium status | |
server.printdecryptqueue Command · Server | View detailsNo description is supplied in the registry. | |
server.printeyes Command · Server | View detailsPrint the current player eyes. | |
server.printpos Command · Server | View detailsPrint the current player position. | |
server.printposcenter Command · Server | View detailsPrint the current player center position. | |
server.printreadqueue Command · Server | View detailsPrints the current server incoming network read queue depth (packet count and total byte size) | |
server.printreportstoconsole Variable · Server | View detailsShould F7 reports from players be printed to console Technical attributes — these are not permissions:
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server.printrot Command · Server | View detailsPrint the current player rotation. | |
server.printwipeid Command · Server | View detailsPrints the current wipe id of the sav | |
server.printwritequeue Command · Server | View detailsPrints the current server outgoing network write queue depth (packet count and total byte size) | |
server.pve Variable · Server | View detailsEnables PvE mode - players cannot damage other players; they can still be killed by NPCs and the environment |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗