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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
server.maxpacketspersecond Variable · Server
  • Server administrator
View details

Global cap on total network packets per second the server will accept across all connected clients combined

server.maxpacketspersecond_command Variable · Server
  • Server administrator
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Maximum console command packets per second accepted from each client; rate-limits how quickly clients can send commands to the server

server.maxpacketspersecond_rpc Variable · Server
  • Server administrator
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Maximum RPC (Remote Procedure Call) packets per second accepted from each client; limits how fast clients can trigger server-side actions

server.maxpacketspersecond_rpc_signal Variable · Server
  • Server administrator
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Maximum RPC signal packets per second accepted from each client; signal RPCs are lightweight event triggers used for interactions

server.maxpacketspersecond_syncvar Variable · Server
  • Server administrator
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Maximum sync-var (replicated variable) update packets per second accepted from each client

server.maxpacketspersecond_tick Variable · Server
  • Server administrator
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Maximum tick-update packets per second accepted from each client; these carry player inputs and must stay within this rate to be processed

server.maxpacketspersecond_voice Variable · Server
  • Server administrator
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Maximum voice chat packets per second accepted from each client; reducing this limits voice bandwidth usage per player

server.maxpacketspersecond_world Variable · Server
  • Server administrator
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Maximum world-state update packets per second accepted from each individual client; prevents flooding the server with position spam

server.maxplayers Variable · Server
  • Server administrator
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Maximum number of players allowed on the server at the same time

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
server.maxreadqueuebytes Variable · Server
  • Server administrator
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Maximum total byte size of the incoming read queue; excess bytes are dropped to prevent memory exhaustion from a flood of large packets

server.maxreadqueuelength Variable · Server
  • Server administrator
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Maximum number of packets that can be queued in the incoming read queue; excess packets are dropped to prevent memory exhaustion

server.maxreadthreadwait Variable · Server
  • Server administrator
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Maximum milliseconds the dedicated read thread will block waiting for incoming data before timing out (clamped 1-1000)

server.maxreceivetime Variable · Server
  • Server administrator
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Maximum milliseconds the network receive thread is allowed to run per frame; increase if players report missed packets on high-population servers (clamped 10-1000)

server.maxunack Variable · Server
  • Server administrator
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Maximum number of unacknowledged network messages per connection before the server starts applying backpressure to that client

server.maxwritequeuebytes Variable · Server
  • Server administrator
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Maximum total byte size of the outgoing write queue; if the queue fills the oldest packets are dropped

server.maxwritequeuelength Variable · Server
  • Server administrator
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Maximum number of packets that can be queued in the outgoing write queue; excess packets are dropped when the queue is full

server.maxwritethreadwait Variable · Server
  • Server administrator
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Maximum milliseconds the dedicated write thread will block waiting to send data before timing out (clamped 1-1000)

server.meleearmor Variable · Server
  • Server administrator
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Global multiplier for armour effectiveness against melee damage; 1.0 = default, values above 1.0 make armour stronger against melee

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.meleedamage Variable · Server
  • Server administrator
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Global multiplier for all melee weapon damage dealt; 1.0 = default, 2.0 = double damage, 0.5 = half damage

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.metabolismtick Variable · Server
  • Server administrator
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Multiplier for player metabolism tick frequency; lower values slow down hunger, thirst and calorie consumption rates

server.modifiertickrate Variable · Server
  • Server administrator
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Rate multiplier for status effect (buff/debuff) ticks; lower values slow all active modifiers such as poison, radiation sickness and warmth

server.monumentpuzzleresetradiation Variable · Server
  • Server administrator
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Allows radiation to flood monuments to force puzzles to reset

server.monumentpuzzleresetradiationamount Variable · Server
  • Server administrator
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Radiation damage per second applied to players inside a monument during its puzzle-reset radiation phase

server.monumentpuzzleresetradiationmaxradiusincrease Variable · Server
  • Server administrator
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Clamp radiation multiplier to this amount of meters, -1 = ignored

server.monumentpuzzleresetradiationoverride Variable · Server
  • Server administrator
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Force enable radiation in monument puzzles to confirm they work

server.monumentpuzzleresetradiationplayeremptytime Variable · Server
  • Server administrator
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How long does a monument puzzle need to be empty with full rads before it can reset

server.monumentpuzzleresetradiationpreresettime Variable · Server
  • Server administrator
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How long before the reset happens do we start applying radiation

server.monumentpuzzleresetradiationradiusmultiplier Variable · Server
  • Server administrator
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Multiplier applied to a monument's normal radiation radius when the puzzle-reset radiation cloud is active; default 1.5x expands the zone beyond its usual boundary

server.monumentpuzzleresetwarnings Variable · Server
  • Server administrator
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When enabled, chat warnings are broadcast to players inside a monument shortly before its puzzle-reset radiation begins

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.motd Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
  • Shown in Rust’s admin interface show-in-admin-ui
server.netcache Variable · Server
  • Server administrator
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Enables server-side network caching of entity state; when enabled only deltas are sent per update rather than the full entity data, significantly reducing bandwidth

server.netcachesize Variable · Server
  • Server administrator
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Maximum byte size of the network entity cache; 0 means no hard limit

server.netlog Variable · Server
  • Server administrator
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Enables low-level network activity logging on the server; produces verbose output useful for diagnosing connection and packet issues

server.netprotocol Command · Server
  • Server administrator
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Returns the network protocol identifier string the server is currently using; clients must match this to connect

server.nonplanterdeathchancepertick Variable · Server
  • Server administrator
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Probability (0-1) per growth tick that a plant growing outside a planter box will die; default 0.005 means a 0.5% chance each tick

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.normalisedfoodspoiltimestackthreshold Variable · Server
  • Server administrator
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If two spoiled food items are both above this threshold then we will allow them to be stacked

server.npcammolootmultiplier Variable · Server
  • Server administrator
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All ammo drops from NPC loot will be multiplied by this

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.npccorpsedespawn Variable · Server
  • Server administrator
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Seconds before a NPC corpse is removed from the world; default is 600 seconds (10 minutes)

server.occlusiongatherbatchplayercount Variable · Server
  • Server administrator
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UsePlayerUpdateJobs 4 related - how many players to gather occlusion pairs for per task

server.official Variable · Server
  • Server administrator
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Marks this as an official Facepunch server; only set by Facepunch - do not enable on community servers

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗