List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
server.idlekickadmins Variable · Server | View detailsMinutes of inactivity before admin players are idle-kicked; 0 disables idle kick specifically for admins regardless of idlekickmode | |
server.idlekickmode Variable · Server | View detailsControls who is subject to the idle kick: 0 = nobody, 1 = non-admin players only, 2 = all players including admins | |
server.incapacitatedrecoverchance Variable · Server | View detailsBase chance of recovery after incapacitated wounded state Technical attributes — these are not permissions:
| |
server.industrialallowquickmove Variable · Server | View detailsEnables a faster way to move items around during conveyor transfers. Should be on unless there's a issue | |
server.industrialcrafterfrequency Variable · Server | View detailsHow often industrial crafters attempt to craft items (value is an interval measured in seconds). Setting to 0 will disable all crafting Technical attributes — these are not permissions:
| |
server.industrialframebudgetms Variable · Server | View detailsHow long per frame to spend on industrial jobs Technical attributes — these are not permissions:
| |
server.industrialtransferstricttimelimits Variable · Server | View detailsWhen enabled industrial transfers will abort if they start to take too long. Will lead to inconsistent splitting but should retain performance Technical attributes — these are not permissions:
| |
server.ip Variable · Server | View detailsIP address the server binds to; leave empty to bind to all interfaces | |
server.ipqueriespermin Variable · Server | View detailsMaximum number of Steam server browser queries allowed per minute from a single IP address | |
server.itemdespawn Variable · Server | View detailsSeconds before items dropped on the ground despawn; default is 300 seconds (5 minutes) | |
server.itemdespawn_container_max_multiplier Variable · Server | View detailsUpper cap on the loot container despawn multiplier; at default 24 the maximum lifetime is 24 x 5 min = 2 hours | |
server.itemdespawn_container_scale Variable · Server | View detailsMultiplier applied to the base item despawn time for items sitting inside loot containers; default 2x extends their lifetime | |
server.itemdespawn_quick Variable · Server | View detailsFast-despawn time in seconds used for short-lived dropped items such as empty casings or small debris; default 30 seconds | |
server.level Variable · Server | View detailsMap level to load on startup, e.g. 'Procedural Map', 'Barren', or a custom map name | |
server.leveltransfer Variable · Server | View detailsWhen true the server sends the map file to clients so they can load it without re-generating it locally | |
server.levelurl Variable · Server | View detailsURL to download a custom map file from; if set the server will fetch and load this map instead of generating one | |
server.listplayerreportcounts Command · Server | View detailsList the amount of reports players on the server have received | |
server.listtoolcupboards Command · Server | View detailsPrints all the Tool Cupboards on the server | |
server.listvendingmachines Command · Server | View detailsPrints all the vending machines on the server | |
server.log_invalid_packet_lengths Variable · Server | View detailsLogs network packets rejected for being empty or not byte-aligned Technical attributes — these are not permissions:
| |
server.logoimage Variable · Server | View detailsURL of the logo image shown for this server in the server browser Technical attributes — these are not permissions:
| |
server.long_distance_sounds Variable · Server | View detailsWhen enabled, long-distance ambient sounds (e.g. distant gunfire) are networked to clients; disabling may reduce bandwidth on busy servers | |
server.lowprioritybuoyancyrange Variable · Server | View detailsIf no players are in this range kayaks, boogie boards and inner tubes will switch to a cheaper buoyancy system | |
server.mapenabled Variable · Server + client | View detailsCan players use the in-game map Technical attributes — these are not permissions:
| |
server.max_explosive_protection Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
server.max_sleeping_bags Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
server.maxclientinfosize Variable · Server | View detailsMaximum byte size of the client info blob sent during the connection handshake; clients sending a larger payload are rejected | |
server.maxconnectionsperip Variable · Server | View detailsMaximum number of simultaneous connections allowed from the same IP address; helps mitigate connection-flooding attacks (clamped 1-1000) | |
server.maxdecryptqueuebytes Variable · Server | View detailsMaximum total byte size of packets waiting for decryption; excess packets are dropped when the limit is reached | |
server.maxdecryptqueuelength Variable · Server | View detailsMaximum number of encrypted packets that can wait in the decryption queue before being dropped | |
server.maxdecryptthreadwait Variable · Server | View detailsMaximum milliseconds the decryption thread will block before timing out; increase if CPU-heavy encryption causes dropped packets (clamped 1-1000) | |
server.maxfoodspoiltimediffforitemstack Variable · Server | View detailsMaximum difference (in seconds) that two items with spoil timers can have and still be stackable | |
server.maximummapmarkers Variable · Server + client | View detailsHow many markers each player can place Technical attributes — these are not permissions:
| |
server.maximumpings Variable · Server | View detailsHow many pings can be placed by each player Technical attributes — these are not permissions:
| |
server.maxitemstacksmovedpertickindustrial Variable · Server | View detailsHow many stacks a single conveyor can move in a single tick Technical attributes — these are not permissions:
| |
server.maxmainthreadwait Variable · Server | View detailsMaximum milliseconds the main game thread will wait for a network operation before timing out; increase to tolerate brief network stalls (clamped 1-1000) | |
server.maxpacketsize_command Variable · Server | View detailsMaximum byte size of a single console command packet from a client; oversized packets are rejected | |
server.maxpacketsize_globalentities Variable · Server | View detailsMaximum byte size of a single global-entities network packet; oversized packets are dropped | |
server.maxpacketsize_globaltrees Variable · Server | View detailsMaximum byte size of a single global-trees network packet; oversized packets are dropped | |
server.maxpacketsize_voicedata Variable · Server | View detailsMaximum number of bytes permitted in VoiceData packets, oversized packets will be dropped |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗