List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
server.destroytaskbatchcount Variable · Server | View detailsUsePlayerUpdateJobs 2 related - how many destroy messages to batch into 1 task | |
server.drawpuzzleresets Variable · Server | View detailsWhen enabled, debug spheres are drawn in the world showing the radiation zone boundaries during monument puzzle resets | |
server.dropitems Variable · Server | View detailsWhether items drop to the ground from a player's inventory when they die; disable to prevent item drops on death | |
server.eac_gameplay_data Variable · Server | View detailsWhether or not to send additional analytics to EAC | |
server.emojiownershipcheck Variable · Server | View detailsWhether emoji ownership is checked server side. Could be performance draining in high chat volumes | |
server.encryption Variable · Server | View detailsNetwork encryption mode; 2 = enabled (recommended), 0 = disabled | |
server.enforce_era_restrictions Command · Server | View detailsDeletes items on the server that are not allowed in the era | |
server.enforcepipechecksonbuildingblockchanges Variable · Server | View detailsWhether to check for illegal industrial pipes when changing building block states (roof bunkers) Technical attributes — these are not permissions:
| |
server.entitybatchsize Variable · Server | View detailsNumber of entities included in each entity-update batch per frame; tune to balance CPU time spent on entity processing | |
server.entitybatchtime Variable · Server | View detailsTime in seconds allocated to each entity batch update pass; the server will not start a new batch until this interval has elapsed | |
server.entityrate Variable · Server | View detailsHow many times per second entity network state is sent to clients; higher values reduce perceived lag for moving objects | |
server.era Variable · Server + client | View detailsnone,primitive,medieval,frontier,rust Technical attributes — these are not permissions:
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server.events Variable · Server | View detailsEnables automatic server-side game events such as helicopter patrols, airdrops and cargo ship visits | |
server.explosive_testing_mode Variable · Server | View detailsLower damage of explosives to 1 and allow them to be triggered multiple times | |
server.farmchickenlocalavoidance Variable · Server | View detailsWhether to run local avoidance for chickens, disabling might get a slight performance improvement but chickens will clip Technical attributes — these are not permissions:
| |
server.favoritesendpoint Variable · Server | View detailsDomain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created. Technical attributes — these are not permissions:
| |
server.filefolderoverride Variable · Server | View detailsOverride the root storage folder for server files; leave empty to use the default server/identity path | |
server.filerequestbytesburst Variable · Server + client | View detailsBurst of requested file data bytes each client can be sent before further requests are deferred. Replicated so clients throttle their own requests to match Technical attributes — these are not permissions:
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server.filerequestbytespersecond Variable · Server + client | View detailsBytes per second of requested file data (sign textures, photos, cassette audio, sculpts) sent to each client; requests beyond this are deferred, not dropped. Replicated so clients throttle their own requests to match Technical attributes — these are not permissions:
| |
server.filerequestdebug Variable · Server | View detailsPrint file request rate limiting activity to the server console: incoming requests, bytes sent, and per-connection budget usage as it recovers over time | |
server.filerequestqueuelength Variable · Server | View detailsMaximum deferred file requests per client; requests beyond this are dropped (a legitimate client's own request throttle never fills the queue) | |
server.fillchickencoop Command · Server | View detailsDebug command: fills all chicken coops within 5 metres of the calling player to their maximum capacity | |
server.fogofwar Variable · Server + client | View detailsShould the in-game map be covered by a fog of war Technical attributes — these are not permissions:
| |
server.fogofwarrevealsize Variable · Server + client | View detailsHow much area around the player is revealed when using fog of war. Must be a multiple of 32 Technical attributes — these are not permissions:
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server.foodspoiling Variable · Server + client | View detailsWhether to run the food spoiling system Technical attributes — these are not permissions:
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server.foodspoilingbudgetms Variable · Server | View detailsMaximum milliseconds per frame the server spends advancing food spoil timers; lower values reduce frame time impact at the cost of less frequent spoil updates | |
server.fps Command · Server | View detailsPrints the current server frame rate in frames per second | |
server.funwaterdamagethreshold Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
server.funwaterwetnessgain Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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server.gamemode Variable · Server | View detailsShort name of the game mode to activate on this server (e.g. 'softcore', 'hardcore'); applies convar overrides defined by that game mode's prefab | |
server.hardcorefirearmammunitioncraftingmultiplier Variable · Server + client | View detailsMultiplies crafting cost of firearm ammunition Technical attributes — these are not permissions:
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server.headerimage Variable · Server | View detailsURL of the banner/header image shown at the top of this server's page in the server browser Technical attributes — these are not permissions:
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server.hideplayermapdirection Variable · Server + client | View detailsShould hte player see their direction on the map Technical attributes — these are not permissions:
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server.hideplayeronmap Variable · Server + client | View detailsShould the player see their position on the map Technical attributes — these are not permissions:
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server.homingmissiletargetshab Variable · Server | View detailsIf true hot air balloons can be shot down with homing missiles | |
server.hopperanimationbudgetms Variable · Server | View detailsHow long per frame to spend animating items moving into the hopper (will be instant if <= 0) Technical attributes — these are not permissions:
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server.hostname Variable · Server | View detailsServer name displayed in the server browser Technical attributes — these are not permissions:
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server.http_connection_limit Variable · Server | View detailsMaximum number of simultaneous outbound HTTP connections the server may have open at once; used for map uploads, ban checks, and other web requests | |
server.identity Variable · Server | View detailsUnique identifier for this server instance; determines the subfolder used for saves, configs and map data | |
server.idlekick Variable · Server | View detailsMinutes of in-game inactivity before a player is automatically kicked; set to 0 to disable idle kick Technical attributes — these are not permissions:
|
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗