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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
server.destroytaskbatchcount Variable · Server
  • Server administrator
View details

UsePlayerUpdateJobs 2 related - how many destroy messages to batch into 1 task

server.drawpuzzleresets Variable · Server
  • Server administrator
View details

When enabled, debug spheres are drawn in the world showing the radiation zone boundaries during monument puzzle resets

server.dropitems Variable · Server
  • Server administrator
View details

Whether items drop to the ground from a player's inventory when they die; disable to prevent item drops on death

server.eac_gameplay_data Variable · Server
  • Server administrator
View details

Whether or not to send additional analytics to EAC

server.emojiownershipcheck Variable · Server
  • Server administrator
View details

Whether emoji ownership is checked server side. Could be performance draining in high chat volumes

server.encryption Variable · Server
  • Server administrator
View details

Network encryption mode; 2 = enabled (recommended), 0 = disabled

server.enforce_era_restrictions Command · Server
  • Server administrator
View details

Deletes items on the server that are not allowed in the era

server.enforcepipechecksonbuildingblockchanges Variable · Server
  • Server administrator
View details

Whether to check for illegal industrial pipes when changing building block states (roof bunkers)

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.entitybatchsize Variable · Server
  • Server administrator
View details

Number of entities included in each entity-update batch per frame; tune to balance CPU time spent on entity processing

server.entitybatchtime Variable · Server
  • Server administrator
View details

Time in seconds allocated to each entity batch update pass; the server will not start a new batch until this interval has elapsed

server.entityrate Variable · Server
  • Server administrator
View details

How many times per second entity network state is sent to clients; higher values reduce perceived lag for moving objects

server.era Variable · Server + client
  • Server administrator
  • Client administrator
View details

none,primitive,medieval,frontier,rust

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.events Variable · Server
  • Server administrator
View details

Enables automatic server-side game events such as helicopter patrols, airdrops and cargo ship visits

server.explosive_testing_mode Variable · Server
  • Server administrator
View details

Lower damage of explosives to 1 and allow them to be triggered multiple times

server.farmchickenlocalavoidance Variable · Server
  • Server administrator
View details

Whether to run local avoidance for chickens, disabling might get a slight performance improvement but chickens will clip

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.favoritesendpoint Variable · Server
  • Server administrator
View details

Domain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created.

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.filefolderoverride Variable · Server
  • Server administrator
View details

Override the root storage folder for server files; leave empty to use the default server/identity path

server.filerequestbytesburst Variable · Server + client
  • Server administrator
  • Client administrator
View details

Burst of requested file data bytes each client can be sent before further requests are deferred. Replicated so clients throttle their own requests to match

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.filerequestbytespersecond Variable · Server + client
  • Server administrator
  • Client administrator
View details

Bytes per second of requested file data (sign textures, photos, cassette audio, sculpts) sent to each client; requests beyond this are deferred, not dropped. Replicated so clients throttle their own requests to match

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.filerequestdebug Variable · Server
  • Server administrator
View details

Print file request rate limiting activity to the server console: incoming requests, bytes sent, and per-connection budget usage as it recovers over time

server.filerequestqueuelength Variable · Server
  • Server administrator
View details

Maximum deferred file requests per client; requests beyond this are dropped (a legitimate client's own request throttle never fills the queue)

server.fillchickencoop Command · Server
  • Server administrator
View details

Debug command: fills all chicken coops within 5 metres of the calling player to their maximum capacity

server.fogofwar Variable · Server + client
  • Server administrator
  • Client administrator
View details

Should the in-game map be covered by a fog of war

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.fogofwarrevealsize Variable · Server + client
  • Server administrator
  • Client administrator
View details

How much area around the player is revealed when using fog of war. Must be a multiple of 32

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.foodspoiling Variable · Server + client
  • Server administrator
  • Client administrator
View details

Whether to run the food spoiling system

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.foodspoilingbudgetms Variable · Server
  • Server administrator
View details

Maximum milliseconds per frame the server spends advancing food spoil timers; lower values reduce frame time impact at the cost of less frequent spoil updates

server.fps Command · Server
  • Server administrator
View details

Prints the current server frame rate in frames per second

server.funwaterdamagethreshold Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.funwaterwetnessgain Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.gamemode Variable · Server
  • Server administrator
View details

Short name of the game mode to activate on this server (e.g. 'softcore', 'hardcore'); applies convar overrides defined by that game mode's prefab

server.hardcorefirearmammunitioncraftingmultiplier Variable · Server + client
  • Server administrator
  • Client administrator
View details

Multiplies crafting cost of firearm ammunition

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
  • Shown in Rust’s admin interface show-in-admin-ui
server.headerimage Variable · Server
  • Server administrator
View details

URL of the banner/header image shown at the top of this server's page in the server browser

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.hideplayermapdirection Variable · Server + client
  • Server administrator
  • Client administrator
View details

Should hte player see their direction on the map

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.hideplayeronmap Variable · Server + client
  • Server administrator
  • Client administrator
View details

Should the player see their position on the map

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.homingmissiletargetshab Variable · Server
  • Server administrator
View details

If true hot air balloons can be shot down with homing missiles

server.hopperanimationbudgetms Variable · Server
  • Server administrator
View details

How long per frame to spend animating items moving into the hopper (will be instant if <= 0)

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.hostname Variable · Server
  • Server administrator
View details

Server name displayed in the server browser

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
server.http_connection_limit Variable · Server
  • Server administrator
View details

Maximum number of simultaneous outbound HTTP connections the server may have open at once; used for map uploads, ban checks, and other web requests

server.identity Variable · Server
  • Server administrator
View details

Unique identifier for this server instance; determines the subfolder used for saves, configs and map data

server.idlekick Variable · Server
  • Server administrator
View details

Minutes of in-game inactivity before a player is automatically kicked; set to 0 to disable idle kick

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗