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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
server.bansserverendpoint Variable · Server
  • Server administrator
View details

HTTP API endpoint for centralized banning (see wiki)

server.bansserverfailuremode Variable · Server
  • Server administrator
View details

Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki)

server.bansservertimeout Variable · Server
  • Server administrator
View details

Timeout (in seconds) for centralized banning web server requests

server.bleedingarmor Variable · Server
  • Server administrator
View details

Global multiplier for armour effectiveness against bleeding damage; 1.0 = default

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.bleedingdamage Variable · Server
  • Server administrator
View details

Global multiplier for all bleeding damage over time; 1.0 = default

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.botcount Command · Server
  • Server administrator
View details

Returns the current number of bot (AI-controlled player) entities active on the server

server.branch Variable · Server
  • Server administrator
View details

Server branch tag used by the server browser to identify modded or experimental variants; leave empty for vanilla

server.broadcastplayvideo Command · Server
  • Server administrator
View details

Sends a video URL to all connected players, causing the in-game video player to open and play the specified video on every client

server.bulletarmor Variable · Server
  • Server administrator
View details

Global multiplier for armour effectiveness against bullet damage; 1.0 = default

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.bulletdamage Variable · Server
  • Server administrator
View details

Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damage

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.bypassiteminputrestriction Variable · Server
  • Server administrator
View details

Allows items to be moved into containers that block item input

server.canequipbackpacksinair Variable · Server
  • Server administrator
View details

Allows backpack equipping while not grounded

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.ceilinglightgrowablerange Variable · Server
  • Server administrator
View details

Radius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirement

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.ceilinglightheightoffset Variable · Server
  • Server administrator
View details

Vertical offset in metres added when checking whether a ceiling light illuminates a plant directly below it

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.censorplayerlist Variable · Server
  • Server administrator
View details

Censors the Steam player list to make player tracking more difficult

server.cheatreport Command · Server
  • Server player
View details

No description is supplied in the registry.

server.cinematic Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.clear_bushes_radius Command · Server
  • Server administrator
View details

Kills all server-side bush entities within a given radius of the calling player (or a specified world position); args: radius [x y z]

server.clear_loot_spawn_cache Command · Server
  • Server administrator
View details

Clears the loot spawn cache used to restrict loot into each era

server.clear_trees_radius Command · Server
  • Server administrator
View details

Kills all server-side tree entities within a given radius of the calling player (or a specified world position); args: radius [x y z]

server.clearplayerreportcounts Command · Server
  • Server administrator
View details

Clear the player reports list

server.combatlog Command · Server
  • Server administrator
  • Server player
View details

Get the player combat log

server.combatlog_outgoing Command · Server
  • Server administrator
  • Server player
View details

Get the player combat log, only showing outgoing damage

server.combatlogdelay Variable · Server
  • Server administrator
View details

Seconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fight

server.combatlogsize Variable · Server
  • Server administrator
View details

Number of recent combat events retained in each player's combat log, viewable with combatlog

server.compassenabled Variable · Server + client
  • Server administrator
  • Client administrator
View details

Will the in-game compass show at the top of the screen

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.composterupdateinterval Variable · Server
  • Server administrator
View details

How often (in seconds) composters advance their composting progress; default is every 300 seconds (5 minutes)

server.compression Variable · Server
  • Server administrator
View details

Enables or disables network packet compression on the server; compression reduces bandwidth at the cost of a small amount of CPU time

server.conveyormovefrequency Variable · Server
  • Server administrator
View details

How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
server.corpsedespawn Variable · Server
  • Server administrator
View details

Seconds before a player corpse is removed from the world; default is 300 seconds (5 minutes)

server.corpseinfo Command · Server
  • Server administrator
View details

Get info on player corpses on the server

server.corpses Variable · Server
  • Server administrator
View details

Whether player corpses are spawned when players die; disabling removes corpses entirely and items are dropped directly

server.crawlingenabled Variable · Server
  • Server administrator
View details

Do players go into the crawling wounded state

Technical attributes — these are not permissions:

  • Included in saved settings saved
server.crawlingmaximumhealth Variable · Server
  • Server administrator
View details

Maximum initial health given when a player dies and moves to crawling wounded state

server.crawlingminimumhealth Variable · Server
  • Server administrator
View details

Minimum initial health given when a player dies and moves to crawling wounded state

server.cycletime Variable · Server
  • Server administrator
View details

Duration of a full day/night cycle in seconds; default 500s means roughly one cycle every 8 real-world minutes

server.debrisdespawn Variable · Server
  • Server administrator
View details

Seconds before environmental debris entities (e.g. broken barrel remnants) are removed from the world; default 30 seconds

server.deepseafogofwar Variable · Server + client
  • Server administrator
  • Client administrator
View details

Should the deep sea map be covered by fog of war

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
server.defaultblueprintresearchcost Variable · Server + client
  • Server administrator
  • Client administrator
View details

How much scrap is required to research default blueprints

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
  • Shown in Rust’s admin interface show-in-admin-ui
server.description Variable · Server
  • Server administrator
View details

Short description of the server shown to players in the server browser

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗