List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
server.bansserverendpoint Variable · Server | View detailsHTTP API endpoint for centralized banning (see wiki) | |
server.bansserverfailuremode Variable · Server | View detailsFailure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki) | |
server.bansservertimeout Variable · Server | View detailsTimeout (in seconds) for centralized banning web server requests | |
server.bleedingarmor Variable · Server | View detailsGlobal multiplier for armour effectiveness against bleeding damage; 1.0 = default Technical attributes — these are not permissions:
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server.bleedingdamage Variable · Server | View detailsGlobal multiplier for all bleeding damage over time; 1.0 = default Technical attributes — these are not permissions:
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server.botcount Command · Server | View detailsReturns the current number of bot (AI-controlled player) entities active on the server | |
server.branch Variable · Server | View detailsServer branch tag used by the server browser to identify modded or experimental variants; leave empty for vanilla | |
server.broadcastplayvideo Command · Server | View detailsSends a video URL to all connected players, causing the in-game video player to open and play the specified video on every client | |
server.bulletarmor Variable · Server | View detailsGlobal multiplier for armour effectiveness against bullet damage; 1.0 = default Technical attributes — these are not permissions:
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server.bulletdamage Variable · Server | View detailsGlobal multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damage Technical attributes — these are not permissions:
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server.bypassiteminputrestriction Variable · Server | View detailsAllows items to be moved into containers that block item input | |
server.canequipbackpacksinair Variable · Server | View detailsAllows backpack equipping while not grounded Technical attributes — these are not permissions:
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server.ceilinglightgrowablerange Variable · Server | View detailsRadius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirement Technical attributes — these are not permissions:
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server.ceilinglightheightoffset Variable · Server | View detailsVertical offset in metres added when checking whether a ceiling light illuminates a plant directly below it Technical attributes — these are not permissions:
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server.censorplayerlist Variable · Server | View detailsCensors the Steam player list to make player tracking more difficult | |
server.cheatreport Command · Server | View detailsNo description is supplied in the registry. | |
server.cinematic Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
server.clear_bushes_radius Command · Server | View detailsKills all server-side bush entities within a given radius of the calling player (or a specified world position); args: radius [x y z] | |
server.clear_loot_spawn_cache Command · Server | View detailsClears the loot spawn cache used to restrict loot into each era | |
server.clear_trees_radius Command · Server | View detailsKills all server-side tree entities within a given radius of the calling player (or a specified world position); args: radius [x y z] | |
server.clearplayerreportcounts Command · Server | View detailsClear the player reports list | |
server.combatlog Command · Server | View detailsGet the player combat log | |
server.combatlog_outgoing Command · Server | View detailsGet the player combat log, only showing outgoing damage | |
server.combatlogdelay Variable · Server | View detailsSeconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fight | |
server.combatlogsize Variable · Server | View detailsNumber of recent combat events retained in each player's combat log, viewable with combatlog | |
server.compassenabled Variable · Server + client | View detailsWill the in-game compass show at the top of the screen Technical attributes — these are not permissions:
| |
server.composterupdateinterval Variable · Server | View detailsHow often (in seconds) composters advance their composting progress; default is every 300 seconds (5 minutes) | |
server.compression Variable · Server | View detailsEnables or disables network packet compression on the server; compression reduces bandwidth at the cost of a small amount of CPU time | |
server.conveyormovefrequency Variable · Server | View detailsHow often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement Technical attributes — these are not permissions:
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server.corpsedespawn Variable · Server | View detailsSeconds before a player corpse is removed from the world; default is 300 seconds (5 minutes) | |
server.corpseinfo Command · Server | View detailsGet info on player corpses on the server | |
server.corpses Variable · Server | View detailsWhether player corpses are spawned when players die; disabling removes corpses entirely and items are dropped directly | |
server.crawlingenabled Variable · Server | View detailsDo players go into the crawling wounded state Technical attributes — these are not permissions:
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server.crawlingmaximumhealth Variable · Server | View detailsMaximum initial health given when a player dies and moves to crawling wounded state | |
server.crawlingminimumhealth Variable · Server | View detailsMinimum initial health given when a player dies and moves to crawling wounded state | |
server.cycletime Variable · Server | View detailsDuration of a full day/night cycle in seconds; default 500s means roughly one cycle every 8 real-world minutes | |
server.debrisdespawn Variable · Server | View detailsSeconds before environmental debris entities (e.g. broken barrel remnants) are removed from the world; default 30 seconds | |
server.deepseafogofwar Variable · Server + client | View detailsShould the deep sea map be covered by fog of war Technical attributes — these are not permissions:
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server.defaultblueprintresearchcost Variable · Server + client | View detailsHow much scrap is required to research default blueprints Technical attributes — these are not permissions:
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server.description Variable · Server | View detailsShort description of the server shown to players in the server browser Technical attributes — these are not permissions:
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Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗