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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
ridablehorse.ragdoll Command · Server
  • Server administrator
View details

Ragdolls the ridable horse entity directly in front of the calling admin player; useful for testing horse physics and death states

ridablehorse.setforsale Command · Server
  • Server administrator
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Marks the horse directly in front of the calling admin player as for-sale, enabling the purchase interaction

ridablehorse.sethorsebreed Command · Server
  • Server administrator
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Sets the breed index of the horse directly in front of the calling admin player to the given integer value

ridablehorse.throttledgroundangleupdate Variable · Server
  • Server administrator
  • Client administrator
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When enabled, ground angle updates for horse body tilt are throttled to groundAngleUpdateRate seconds; improves performance

Technical attributes — these are not permissions:

  • Included in saved settings saved
rustnav.bakestats Command · Server
  • Server administrator
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Print accumulated navmesh bake statistics. Pass true to reset them instead

rustnav.bakestatsenabled Variable · Server
  • Server administrator
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Collect navmesh bake statistics (rustnav.bakestats to read them). Defaults on in the editor, off on servers; flip on live to diagnose bake issues, then reset with rustnav.bakestats true

rustnav.collectbudgetms Variable · Server
  • Server administrator
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Main-thread time budget per frame (ms) for navmesh tile geometry collection. The full-map bake wall clock is roughly tiles / (budget-worth of tiles per frame) / fps, so raise this while baking to trade frame time for bake speed

rustnav.debugload Command · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.debugpath Command · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.debugraycast Command · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.debugrebuildtile Command · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.debugsample Command · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.debugsave Command · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.detailsampledistmult Variable · Server
  • Server administrator
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Detail mesh sample distance as a multiple of cellSize (Recast default 6). Larger = cheaper detail mesh, coarser surface height. Applies to tiles built after the change

rustnav.detailsamplemaxerrormult Variable · Server
  • Server administrator
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Detail mesh max sample error as a multiple of cellHeight (Recast default 1). Larger = cheaper detail mesh, more height error. Applies to tiles built after the change

rustnav.draw Command · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.drawkbps Variable · Server
  • Server administrator
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Max KB per second of navmesh tiles streamed to each rustnav.draw viewer

rustnav.drawmanifestinterval Variable · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.drawradius Variable · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.drawrefreshrate Variable · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.dumptilegeo Command · Server
  • Server administrator
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Rebuild one default-navmesh tile synchronously and dump its assembled geometry + heightfield bounds to a file for the offline native-build harness: rustnav.dumptilegeo <tx> <ty> <path>

rustnav.enableverboselogs Variable · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.legacybuild Variable · Server
  • Server administrator
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A/B kill switch: build navmesh tiles with the stock pre optimization algorithms (clip rasterizer, full ledge and region rescans, unfused filters). Combine with detailsampledistmult 6 to approximate the old build end to end. Applies to tiles built after the change

rustnav.maxshoredistance Variable · Server
  • Server administrator
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Metres of open water past which default navmesh tiles are dropped instead of baked. A tile only drops when every point in it is that far from land, so shores keep their navmesh and so do rivers and lakes, which are never that wide. Independent navmeshes (oilrigs, tropical islands, ghost ships) are never touched. 0 or less bakes the open sea like before. Applies to tiles queued after the change

rustnav.navmeshstats Command · Server
  • Server administrator
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List every navmesh (default + independent monuments/islands/ghostships) ranked by accumulated worker build time

rustnav.numthreads Variable · Server
  • Server administrator
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Navmesh tile builder worker thread count. Applied when the builder is (re)created - at boot, or via rustnav.setnumthreads at runtime. ~half the cores is the sweet spot for full-map bakes

rustnav.rebuild Command · Server
  • Server administrator
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No description is supplied in the registry.

rustnav.savecompression Variable · Server
  • Server administrator
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LZ4-compress navmesh saves (smaller .navmesh files, no extra save time)

rustnav.savethreads Variable · Server
  • Server administrator
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Worker threads for navmesh save/load compression. 0 = auto

rustnav.setnumthreads Command · Server
  • Server administrator
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No description is supplied in the registry.

sail.maxthrustmultiplier Variable · Server + client
  • Server administrator
  • Client administrator
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No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
samsite.autoreloaddelay Variable · Server
  • Server administrator
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Delay before SAM sites that haven't shot a target will auto-reload

samsite.staticrepairseconds Variable · Server
  • Server administrator
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how long until static sam sites auto repair

santasleigh.altitudeaboveterrain Variable · Server
  • Server administrator
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No description is supplied in the registry.

santasleigh.desiredaltitude Variable · Server
  • Server administrator
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No description is supplied in the registry.

santasleigh.drop Command · Server
  • Server administrator
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No description is supplied in the registry.

satellite.control_window Variable · Server
  • Server administrator
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Seconds of thruster control window

satellite.cooldown_hours_max Variable · Server
  • Server administrator
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Maximum cooldown between satellite events, in game hours

satellite.cooldown_hours_min Variable · Server
  • Server administrator
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Minimum cooldown between satellite events, in game hours (not real minutes) - converted to real time via the map's day length, same as the airdrop event scheduler.

satellite.crashing_fx_at_distance Variable · Server + client
  • Server administrator
  • Client administrator
View details

Run the crashing FX pass (FX Pass 3) through the whole phase-2 descent, including the distance-projected stretch, instead of waiting until the satellite enters real draw distance. The projected-mode fixup still applies - its particles simulate in local space and scale with the model; its trails stay gated until real rendering.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗