List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
relay.cfg_encryptpackets Variable · Server | View detailsSets whether packets should be encrypted when sent to the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart) | |
relay.cfg_fakeplayer Variable · Server | View detailsIf enabled, Rust Relay spawns a fake invisible player and only relays packets sent to that player, changing this will STOP the Rust Relay feature (restart with relay.restart) | |
relay.cfg_filtermode Variable · Server | View detailsSets the Filter Mode for RPC Messages, (0 = Ignore, 1 = AllowAll, 2 = AllowWhitelist) | |
relay.cfg_maxreconnects Variable · Server | View detailsMaximum number of reconnect attempts allowed within the reconnect window before the relay permanently shuts down | |
relay.cfg_reconnectdelay Variable · Server | View detailsDelay (in seconds) between reconnect attempts | |
relay.cfg_reconnectwindow Variable · Server | View detailsThe rolling window (in minutes) used to track reconnect attempts | |
relay.cfg_reload Command · Server | View detailsReloads the Rust Relay configuration from disk, this will STOP the Rust Relay feature (restart with relay.restart) | |
relay.cfg_save Command · Server | View detailsForces a save of the Rust Relay configuration to disk | |
relay.cfg_sendconsoledata Variable · Server | View detailsIf enabled, console data will be sent to the relay server | |
relay.cfg_sendvoicedata Variable · Server | View detailsIf enabled, voice data will be sent to the relay server | |
relay.cfg_server_auth_token Variable · Server | View detailsSets the authentication token for the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart) | |
relay.cfg_server_url Variable · Server | View detailsSets the URL for the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart) | |
relay.clear_queue Command · Server | View detailsClears the relay send queue (useful if things are going wrong with the relay server) | |
relay.reconnect_reset Command · Server | View detailsClears the reconnect attempt history, resetting the reconnect budget | |
relay.restart Command · Server | View detailsAttempts to restart the Rust Relay connection (may cause short lag) | |
relay.rpc_whitelist_add Command · Server | View detailsAdds an RPC Message to the RPC Whitelist | |
relay.rpc_whitelist_rebuild Command · Server | View detailsRebuilds the RPC Whitelist ID List | |
relay.rpc_whitelist_remove Command · Server | View detailsRemoves an RPC Message from the RPC Whitelist | |
relay.shutdown Command · Server | View detailsShutsdown the Rust Relay sever connection | |
relay.status Command · Server | View detailsReturns a detailed Rust Relay status report | |
render.print_global_entities Command · Server | View detailsPrint off count of global building entities on the server | |
render.show_building_blocked_server Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
render.tree_entities Command · Server | View detailsPrint off count of trees to ensure server sent them all | |
rentableshop.additionalchecktimehoursdebug Variable · Server | View detailsWhen checking the time to see if items need to be deleted, add this many hours to what it thinks the current time is | |
rentableshop.closenearestshop Command · Server | View detailsClose the nearest shop in 10m. Useful for testing | |
rentableshop.initialscrapfee Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
rentableshop.maxstoreditemsdurationminutes Variable · Server | View detailsHow long stores should store items (after a shop is closed) for before they are destroyed Technical attributes — these are not permissions:
| |
rentableshop.processrenttick Command · Server | View detailsNo description is supplied in the registry. | |
rentableshop.protectionfromtakeoverhours Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
rentableshop.randomiseownerofnearestshop Command · Server | View detailsRandomise the owner of the nearest shop in 10m. Useful for testing | |
rentableshop.resettakeoverprotectionofclosestshop Command · Server | View detailsReset the takeover protection duration of nearest shop. Useful for testing | |
rentableshop.scrapperhourrent Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
reports.exceptionreportmaxlength Variable · Server | View detailsNo description is supplied in the registry. | |
rhib.rhibpopulation Variable · Server | View detailsPopulation active on the server Technical attributes — these are not permissions:
| |
ridablehorse.autoavoidance Variable · Server | View detailsWhen enabled, horses use automatic avoidance steering to navigate around obstacles; saved between sessions; admin configurable Technical attributes — these are not permissions:
| |
ridablehorse.debug Variable · Server | View detailsWhen enabled, draws debug visualisations for this system (seismic sensor range sphere, escape capture state, etc.); editor/admin-only Technical attributes — these are not permissions:
| |
ridablehorse.decayminutes Variable · Server | View detailsHow long before a horse dies unattended | |
ridablehorse.dungtimescale Variable · Server | View detailsNo description is supplied in the registry. | |
ridablehorse.groundangleupdaterate Variable · Server | View detailsInterval in seconds between ground angle recalculation updates for horse body tilting; default 0.05s Technical attributes — these are not permissions:
| |
ridablehorse.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
|
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗