List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
rcon.banduration Variable · Server | View detailsHow long in seconds to ban an IP that has exceeded the maximum password failures (default: 300 seconds) | |
rcon.clear_rcon_failed_logins Command · Server | View detailsClear all failed login attempts | |
rcon.connectioncooldown Variable · Server | View detailsHow long (in seconds) before we allow another rcon connection from the same address (default: 1 second) | |
rcon.ip Variable · Server | View detailsIP Address to listen for RCON connections | |
rcon.logfailedattempts Variable · Server | View detailsLog failed attempts and attempts from banned IP addresses (default: true) | |
rcon.maxconnections Variable · Server | View detailsTotal number of allowed connections to RCON server. -1 to disable behaviour. Requires server restart after changes | |
rcon.maxconnectionsperip Variable · Server | View detailsTotal number of allowed connections to RCON server, on a single IP. -1 to disable behaviour. Requires server restart after changes | |
rcon.maxpasswordfailures Variable · Server | View detailsHow many password failures before banning an RCON client's IP (default: 5) | |
rcon.permanentbanfailedips Variable · Server | View detailsPermanently ban IPs that trigger too many failed attempts (default: false) | |
rcon.port Variable · Server | View detailsPort to listen for RCON connections | |
rcon.print Variable · Server | View detailsIf true, RCON commands will be printed in the console | |
rcon.print_rcon_bans Command · Server | View detailsPrint a table of permanently banned IPs and networks. Use '--json' to return a JSON object | |
rcon.print_rcon_clients Command · Server | View detailsPrint a table of connected RCON clients. Use '--json' to return a JSON object | |
rcon.print_rcon_failed_logins Command · Server | View detailsPrint a table of clients with failed passwords. Use '--json' to return a JSON object | |
rcon.unban_ip Command · Server | View detailsUnban an IP address from connecting to RCON, will also remove all attempt history | |
rcon.web Variable · Server | View detailsIf set to true, use websocket RCON. If set to false use legacy, source engine RCON. Source engine RCON is DEPRECATED | |
reclaimmanager.reclaim_expire_minutes Variable · Server | View detailsTime in minutes after which an uncollected softcore death reclaim backpack expires and its contents are destroyed | |
relationshipmanager.acceptinvite Command · Server | View detailsNo description is supplied in the registry. | |
relationshipmanager.addtoteam Command · Server | View detailsAdds the calling player to their existing team, creating the team entry if needed | |
relationshipmanager.contacts Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
relationshipmanager.createandaddtoteam Command · Server | View detailsCreates a new team with the calling player and adds the specified player (by UID) to it; returns status string | |
relationshipmanager.fakeinvite Command · Server | View detailsSends a fake team invite from the given team ID to the calling player; used for testing team invite UI flow | |
relationshipmanager.forceaddtoteam Command · Server | View detailsAdds a player to a team whether they are on the server or not | |
relationshipmanager.forgetafterminutes Variable · Server | View detailsTime in minutes after which relationship/contacts data for players who have not been seen is forgotten and removed | |
relationshipmanager.kickmember Command · Server | View detailsNo description is supplied in the registry. | |
relationshipmanager.leaveteam Command · Server | View detailsNo description is supplied in the registry. | |
relationshipmanager.maxplayerrelationships Variable · Server | View detailsMaximum number of relationship entries (contacts) each player can store; older entries are evicted when the limit is reached | |
relationshipmanager.maxteamsize Variable · Server | View detailsMaximum number of players allowed in a single team; 0 = teams disabled; changing this at runtime updates all active teams | |
relationshipmanager.mugshotupdateinterval Variable · Server | View detailsInterval in seconds between mugshot (contact portrait) refresh attempts for known players | |
relationshipmanager.promote Command · Server | View detailsNo description is supplied in the registry. | |
relationshipmanager.promote_id Command · Server | View detailsNo description is supplied in the registry. | |
relationshipmanager.rejectinvite Command · Server | View detailsNo description is supplied in the registry. | |
relationshipmanager.seendistance Variable · Server | View detailsDistance in metres within which two players must be for a 'seen' relationship event to be recorded | |
relationshipmanager.sendinvite Command · Server | View detailsNo description is supplied in the registry. | |
relationshipmanager.sendofflineinvite Command · Server | View detailsNo description is supplied in the registry. | |
relationshipmanager.sleeptoggle Command · Server | View detailsToggles the sleep/wake state of the entity the calling admin player is looking at (within 5m); admin-only | |
relationshipmanager.trycreateteam Command · Server | View detailsCreates a new team with the calling player as leader; fails if teams are disabled (maxTeamSize == 0) | |
relationshipmanager.wipe_all_contacts Command · Server | View detailsWipes all relationship contacts data for every player on the server; admin-only | |
relationshipmanager.wipecontacts Command · Server | View detailsWipes all relationship contacts data for the calling player | |
relay.cfg_autoreconnect Variable · Server | View detailsIf enabled, Rust Relay will automatically attempt to reconnect when the WebSocket connection drops |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗