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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
pool.clear_prefabs Command · Server
  • Server administrator
View details

Clears all cached prefab instances from the prefab pool matching the optional filter, across client, server, and generic pools

pool.debug Variable · Server
  • Server administrator
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When enabled, logs additional diagnostic information about pool hits, misses, and spills to the console

pool.enabled Variable · Server
  • Server administrator
View details

When enabled, this system is globally active; disable to deactivate the system for the current session

pool.export_prefabs Command · Server
  • Server administrator
View details

Exports the current prefab pool contents to a prefabs.csv file listing pool ID, prefab short name, and instance count

pool.fill_prefabs Command · Server
  • Server administrator
View details

Pre-warms the prefab pool by instantiating and pooling prefabs matching the optional filter up to the given count override

pool.mode Variable · Server
  • Server administrator
View details

When enabled, object pools are pre-allocated at startup to avoid first-use latency; increases startup time but reduces runtime GC stutter

pool.prewarm Variable · Server
  • Server administrator
View details

When enabled, object pools are pre-allocated at startup to avoid first-use latency; increases startup time but reduces runtime GC stutter

pool.print_arraypool Command · Server
  • Server administrator
View details

Prints a usage report for the BaseNetwork and ProtocolParser array pools, showing bucket sizes, capacities, and hit/miss stats

pool.print_assets Command · Server
  • Server administrator
View details

Prints a table of all asset pool entries showing asset type, current pooled count, and pool capacity

pool.print_memory Command · Server
  • Server administrator
View details

Prints a table of all object pool entries showing type, capacity, active count, peak usage, hit/miss counts, and spill counts; supports --json

pool.print_prefabs Command · Server
  • Server administrator
View details

Prints a table of all prefab pool entries showing prefab name, miss count, current count, target capacity, and push/pop counts; supports --json

pool.reset_max_pool_counter Command · Server
  • Server administrator
View details

Resets the peak-usage high-water-mark counter for all pools, allowing fresh measurement of maximum pool demand

pool.usemutexpool Variable · Server
  • Server administrator
View details

Whether to use original pool implementation (slower, but tested). Default is false

pooltable.debug_pool Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
pooltable.idle_reset_seconds Variable · Server
  • Server administrator
View details

Anyone can reset a pool game nobody has interacted with for this many seconds

pooltable.physics_update_rate Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
pooltable.show_tooltips Variable · Server
  • Server administrator
View details

Show pool game tooltip notifications

Technical attributes — these are not permissions:

  • Included in saved settings saved
pooltable.watch_after_shot_seconds Variable · Server
  • Server administrator
View details

Seconds the shooter stays seated watching their shot before being dismounted

powergrid.enabled Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
powergrid.fusefulldecaycount Variable · Server
  • Server administrator
View details

How many of the worst condition heavy fuses in the power plant decay at the full rate (burning out after fuseLifespanSeconds). Every other inserted fuse decays slowly instead. If 0 no fuse ever decays at the full rate.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.fuselifespanseconds Variable · Server
  • Server administrator
View details

How long a heavy fuse plugged into the power plant lasts while it is decaying at the full rate (how long the worst fuses in the power plant survive for). If <= 0 then fuses last forever.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.fuseslowdecayfractionmax Variable · Server
  • Server administrator
View details

Maximum fraction (0-1) of the full decay rate applied to heavy fuses that aren't one of the worst fuseFullDecayCount. See fuseSlowDecayFractionMin.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.fuseslowdecayfractionmin Variable · Server
  • Server administrator
View details

Minimum fraction (0-1) of the full decay rate applied to heavy fuses that aren't one of the worst fuseFullDecayCount. Each fuse rolls its own fraction between fuseSlowDecayFractionMin and fuseSlowDecayFractionMax and keeps it for its lifetime.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.fusestatus Command · Server
  • Server administrator
View details

No description is supplied in the registry.

powergrid.greenrecyclerfullefficiencystage Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
powergrid.marketplacechargecapacity Variable · Server
  • Server administrator
View details

Charge capacity of a drone marketplace's power buffer. A marketplace charges this up from the power plant and bleeds it back out whenever the plant stops carrying it.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.marketplacechargeperfuse Variable · Server
  • Server administrator
View details

Charge a drone marketplace gains every second for each heavy fuse inserted at the power plant, once there are at least marketplaceMinimumFusesToCharge of them.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.marketplacedrainrate Variable · Server
  • Server administrator
View details

Charge a drone marketplace loses every second while there are no heavy fuses inserted at the power plant. A single fuse is enough to stop the bleed.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.marketplaceminimumfusestocharge Variable · Server
  • Server administrator
View details

Heavy fuses that have to be inserted at the power plant before a drone marketplace starts charging. Below this it holds whatever charge it has without building any more.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.marketplacerequiredchargefraction Variable · Server
  • Server administrator
View details

Fraction (0-1) of its capacity a drone marketplace needs charged to accept orders. Sets both how long a cold marketplace takes to come online and how long a full one keeps running after the power plant drops out.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.powerlinebasepoweroutput Variable · Server
  • Server administrator
View details

Starting power output of powerline poles when 1 heavy fuse is inserted at the power plant.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.powerlinemaxpoweroutput Variable · Server
  • Server administrator
View details

Power output of powerline poles when all possible heavy fuses are inserted at the power plant.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.simulatepowerplantfuses Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

powergrid.stagechangeworkqueuebudget Variable · Server
  • Server administrator
View details

Max time per frame (ms) to spend notifying powergrid entities of a stage change.

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.stagechangeworkqueuedelaybetweenjobs Variable · Server
  • Server administrator
View details

Time to wait (s) between each individual entity getting notified of a powergrid stage change. Higher values will delay the time it takes for all entities to receive notification of a stage change. Entities can skip this wait with stageChangeWorkQueueGroupJobsDistance

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.stagechangeworkqueuegroupjobsdistance Variable · Server
  • Server administrator
View details

If a powergrid entity is within this range of the first powergrid entity to receive a stage change update this frame, then that entity will also receive an update (skipping stageChangeWorkQueueTimeBetweenJobs)

Technical attributes — these are not permissions:

  • Included in saved settings saved
powergrid.status Command · Server
  • Server administrator
View details

No description is supplied in the registry.

profile.command_lagspike_threshold Variable · Server
  • Server administrator
  • RCON only
View details

No description is supplied in the registry.

profile.countsyncmoveentities Command · Server
  • Server administrator
View details

Counts and prints all entities that use synchronous movement updates grouped by prefab, helping identify expensive per-frame entity movers

profile.dump_profile_recorders Command · Server
  • Server administrator
View details

Dumps all available Unity Profiler recorder handles to CSV format showing name, category, unit type, and flags; useful for discovering available performance metrics

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗