List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
playerboat.anchoreddriftdelayseconds Variable · Server | View detailsTime in seconds after a boat is anchored before it becomes eligible for shore drift; default 21600s (6 hours) | |
playerboat.corpseseconds Variable · Server | View detailsNo description is supplied in the registry. | |
playerboat.debugvis Variable · Server | View detailsWhen enabled, draws debug visualisations for player boat state including drift target, shore direction, and power zones | |
playerboat.decayminutes Variable · Server | View detailsHow long before a boat loses all its health while outside | |
playerboat.decaystartdelayminutes Variable · Server | View detailsHow long until decay begins after the boat was last used | |
playerboat.deepseatransitionpowerdowngraceduration Variable · Server | View detailsDuration in seconds after entering the deep sea zone that a player boat has before its engine is powered down | |
playerboat.destructiblewrecksenabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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playerboat.dragbyangle_exponent Variable · Server | View detailsNo description is supplied in the registry. | |
playerboat.dragbyangle_maxcontrib Variable · Server | View detailsNo description is supplied in the registry. | |
playerboat.dragbyangle_maxdrag Variable · Server | View detailsNo description is supplied in the registry. | |
playerboat.dragbyangle_mincontrib Variable · Server | View detailsNo description is supplied in the registry. | |
playerboat.dragbyangle_mindrag Variable · Server | View detailsNo description is supplied in the registry. | |
playerboat.editenabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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playerboat.enginepositioninfluences Variable · Server | View details0 - 1 | |
playerboat.finisheditingenabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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playerboat.hammerrepairenabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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playerboat.kill_all_above_block_count Command · Server | View detailsKills all player boats that have more building blocks than the given threshold; used for server cleanup | |
playerboat.kill_all_above_deployable_count Command · Server | View detailsKills all player boats that have more deployed entities than the given threshold; used for server cleanup | |
playerboat.kill_io_deployables Command · Server | View detailsKills any IO entities deployed on boats. Not a fast command. Use sparingly when needed. | |
playerboat.kill_nonconvex_deployables Command · Server | View detailsKills any entities deployed on boats with non-convex colliders. Not a fast command. Use sparingly when needed. | |
playerboat.lookatdragbyangle Command · Server | View detailsPrints drag force debug data based on the angle between the boat heading and player look direction; admin-only | |
playerboat.maxblockcount Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
playerboat.maxdeployablecount Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
playerboat.orphansendimmediate Variable · Server | View detailsWhen enabled, deployables on boats send immediate network updates when orphaned during edit mode to prevent looping sounds from being killed | |
playerboat.placementupthreshold Variable · Server | View detailsMaximum angle in degrees from vertical at which building blocks can be placed on a player boat; default 30 degrees | |
playerboat.powerdownonnoplayers Variable · Server | View detailsWhen enabled, player boat engines are powered down when no players are aboard; prevents runaway unmanned boats | |
playerboat.print_nonconvex Command · Server | View detailsPrints a list of boats with non-convex collider deployables. Not a fast command. Use sparingly when needed. | |
playerboat.print_stats Command · Server | View detailsPrints statistics about all player boats on the server including block counts, deployable counts, and resource totals | |
playerboat.sailpositioninfluence Variable · Server | View details0 - 1 | |
playerboat.setsailsopen Command · Server | View detailsOpens all sails on the player boat directly in front of the calling admin player; admin-only dev command | |
playerboat.sink Command · Server | View detailsInstantly kills the player boat directly in front of the calling admin player; admin-only dev command | |
playerboat.usedestructiblewreckstability Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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playerboat.velocitymax Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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playerhelicopter.insidedecayminutes Variable · Server | View detailsHow long before a player helicopter loses all its health while indoors | |
playerhelicopter.outsidedecayminutes Variable · Server | View detailsHow long before a player helicopter loses all its health while outside | |
playerinventory.directionaldropenabled Variable · Server | View detailsWhen enabled, players can directionally drop items by looking in the desired direction; disable to revert to gravity-only drops | |
playerinventory.forcebirthday Variable · Server | View detailsWhen enabled, forces the birthday event state to true regardless of the actual date; overrides IsBirthday() calendar check for testing | |
polarbear.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
| |
pool.clear_assets Command · Server | View detailsClears all cached entries from the asset pool matching the optional name filter | |
pool.clear_memory Command · Server | View detailsClears all entries from the object memory pool matching the optional name filter; freed pooled objects are garbage collected |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗