List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
planterboxstatic.favourablegenechance Variable · Server | View detailsChance of a favourable gene being picked [0-1]. Setting this to 0 does not ensure no favourable genes are picked up, but it greatly reduces the chances. | |
player.abandonmission Command · Server | View detailsNo description is supplied in the registry. | |
player.adminsafezonelooting Variable · Server | View detailsShould admins be allowed to loot incapacitated players (or their corpse / bag) in safe-zones? | |
player.cinematic_gesture Command · Server | View detailsNo description is supplied in the registry. | |
player.cinematic_play Command · Server | View detailsNo description is supplied in the registry. | |
player.cinematic_stop Command · Server | View detailsNo description is supplied in the registry. | |
player.clearhostile Command · Server | View detailsClear your hostile flag | |
player.copyrotation Command · Server | View detailsNo description is supplied in the registry. | |
player.createskull Command · Server | View detailsCreates a human skull item named after the given player name (or a random name if none given) and gives it to the calling player's inventory | |
player.createtrophy Command · Server | View detailsCreates a trophy head bag item for the specified entity type (by prefab name) and gives it to the calling player; used to generate mount-style trophy items for testing | |
player.dismount Command · Server | View detailsForces the specified player (by ID) to dismount from any vehicle or mountable they are currently seated in; admin/developer/cinematic mode only | |
player.dropbackpackondeath Variable · Server | View detailsWhen enabled, players drop their backpack as a loot bag when they die; disable to prevent backpack loot from appearing on death | |
player.dropbackpackondowned Variable · Server | View detailsWhen enabled, players drop their backpack when downed/wounded; disable to keep the backpack on the body until death or recovery | |
player.fillwater Command · Server | View details<fresh/salt/rads> - Fills up liquid container items in your hotbar as well as any liquid containers you are looking at | |
player.gesture_radius Command · Server | View detailsForces all players within a given radius (including the caller) to play one of the specified gesture names chosen at random; admin only; args: radius gesture1 [gesture2...] | |
player.gesture_radius_notme Command · Server | View detailsSame as gesture_radius but excludes the calling admin from the gesture; forces all other players within the radius to perform a random gesture from the provided list | |
player.gotosleep Command · Server | View detailsForces the specified sleeping player (by ID) to enter the sleep state; admin/developer/cinematic mode only; also works on bots | |
player.keepteaondeath Variable · Server | View detailsWhen enabled, tea/buff effects active on a player at the time of death are carried over to their next life instead of being lost | |
player.markhostile Command · Server | View detailsMarks the calling player as hostile immediately, triggering the hostile timer as if they had attacked another player; useful for testing hostile-state dependent behaviour | |
player.mount Command · Server | View detailsNo description is supplied in the registry. | |
player.printpresence Command · Server | View detailsPrints the calling player's current time-category presence flags: whether they are in wilderness, base, monument, swimming, boating, or flying | |
player.printstats Command · Server | View detailsPrints detailed life-story stats for the calling player including time alive, distances travelled, damage taken/healed, kills, and per-weapon accuracy | |
player.ragdoll Command · Server | View detailsoptional param {player} | |
player.ragdollall Command · Server | View detailsragdolls | |
player.ragdollallbutme Command · Server | View detailsragdolls everyone except player | |
player.ragdollother Command · Server | View detailsRagdolls a player you're looking at | |
player.reloadweapons Command · Server | View detailsFully reloads all projectile weapons, flamethrowers, and liquid weapons in every belt slot of the calling player; useful for testing without consuming ammo | |
player.resetmissions Command · Server | View detailsResets the saved missions progress of the given player | |
player.resetmissions_all Command · Server | View detailsResets the saved missions progress of all player states on this server (online and offline players). Must be entered as "resetmissions_all Y" to execute. | |
player.resetstate Command · Server | View detailsResets the PlayerState of the given player | |
player.stopgesture_radius Command · Server | View detailsCancels any active gesture on all players within the specified radius of the calling admin; admin only; useful for stopping mass-gesture cinematics | |
player.swapseat Command · Server | View detailsMoves the specified player (by ID) to the given seat index on the vehicle they are mounted in; admin/developer/cinematic mode only | |
player.tickrate_cl Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
player.tickrate_sv Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
player.trigger_wildlife_trap Command · Server | View detailsAdmin-only: triggers the trap-think logic on the wildlife trap the calling player is looking at within 5 metres, simulating a catch attempt for testing | |
player.unloadweapons Command · Server | View detailsEmpties the ammo from all projectile weapons, flamethrowers, and liquid weapons in every belt slot of the calling player; useful for testing reload behaviour | |
player.wakeup Command · Server | View detailsWakes up the specified sleeping player (by ID), ending their sleep state immediately; admin/developer/cinematic mode only | |
player.wakeupall Command · Server | View detailsWakes up all sleeping players on the server at once; admin/developer/cinematic mode only; useful for clearing the sleeping player list after a wipe | |
player.woundforever Variable · Server | View detailsWhether the crawling state expires Technical attributes — these are not permissions:
| |
playerboat.aboardplayercheckinterval Variable · Server | View detailsInterval in seconds between checks to determine whether any players are still aboard the boat |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗