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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
planterboxstatic.favourablegenechance Variable · Server
  • Server administrator
View details

Chance of a favourable gene being picked [0-1]. Setting this to 0 does not ensure no favourable genes are picked up, but it greatly reduces the chances.

player.abandonmission Command · Server
  • Server player
View details

No description is supplied in the registry.

player.adminsafezonelooting Variable · Server
  • Server administrator
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Should admins be allowed to loot incapacitated players (or their corpse / bag) in safe-zones?

player.cinematic_gesture Command · Server
  • Server player
View details

No description is supplied in the registry.

player.cinematic_play Command · Server
  • Server player
View details

No description is supplied in the registry.

player.cinematic_stop Command · Server
  • Server player
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No description is supplied in the registry.

player.clearhostile Command · Server
  • Server administrator
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Clear your hostile flag

player.copyrotation Command · Server
  • Server player
View details

No description is supplied in the registry.

player.createskull Command · Server
  • Server administrator
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Creates a human skull item named after the given player name (or a random name if none given) and gives it to the calling player's inventory

player.createtrophy Command · Server
  • Server administrator
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Creates a trophy head bag item for the specified entity type (by prefab name) and gives it to the calling player; used to generate mount-style trophy items for testing

player.dismount Command · Server
  • Server administrator
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Forces the specified player (by ID) to dismount from any vehicle or mountable they are currently seated in; admin/developer/cinematic mode only

player.dropbackpackondeath Variable · Server
  • Server administrator
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When enabled, players drop their backpack as a loot bag when they die; disable to prevent backpack loot from appearing on death

player.dropbackpackondowned Variable · Server
  • Server administrator
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When enabled, players drop their backpack when downed/wounded; disable to keep the backpack on the body until death or recovery

player.fillwater Command · Server
  • Server administrator
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<fresh/salt/rads> - Fills up liquid container items in your hotbar as well as any liquid containers you are looking at

player.gesture_radius Command · Server
  • Server administrator
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Forces all players within a given radius (including the caller) to play one of the specified gesture names chosen at random; admin only; args: radius gesture1 [gesture2...]

player.gesture_radius_notme Command · Server
  • Server administrator
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Same as gesture_radius but excludes the calling admin from the gesture; forces all other players within the radius to perform a random gesture from the provided list

player.gotosleep Command · Server
  • Server administrator
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Forces the specified sleeping player (by ID) to enter the sleep state; admin/developer/cinematic mode only; also works on bots

player.keepteaondeath Variable · Server
  • Server administrator
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When enabled, tea/buff effects active on a player at the time of death are carried over to their next life instead of being lost

player.markhostile Command · Server
  • Server administrator
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Marks the calling player as hostile immediately, triggering the hostile timer as if they had attacked another player; useful for testing hostile-state dependent behaviour

player.mount Command · Server
  • Server player
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No description is supplied in the registry.

player.printpresence Command · Server
  • Server administrator
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Prints the calling player's current time-category presence flags: whether they are in wilderness, base, monument, swimming, boating, or flying

player.printstats Command · Server
  • Server administrator
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Prints detailed life-story stats for the calling player including time alive, distances travelled, damage taken/healed, kills, and per-weapon accuracy

player.ragdoll Command · Server
  • Server administrator
  • Client administrator
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optional param {player}

player.ragdollall Command · Server
  • Server administrator
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ragdolls

player.ragdollallbutme Command · Server
  • Server administrator
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ragdolls everyone except player

player.ragdollother Command · Server
  • Server administrator
  • Client administrator
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Ragdolls a player you're looking at

player.reloadweapons Command · Server
  • Server administrator
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Fully reloads all projectile weapons, flamethrowers, and liquid weapons in every belt slot of the calling player; useful for testing without consuming ammo

player.resetmissions Command · Server
  • Server administrator
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Resets the saved missions progress of the given player

player.resetmissions_all Command · Server
  • Server administrator
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Resets the saved missions progress of all player states on this server (online and offline players). Must be entered as "resetmissions_all Y" to execute.

player.resetstate Command · Server
  • Server administrator
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Resets the PlayerState of the given player

player.stopgesture_radius Command · Server
  • Server administrator
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Cancels any active gesture on all players within the specified radius of the calling admin; admin only; useful for stopping mass-gesture cinematics

player.swapseat Command · Server
  • Server administrator
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Moves the specified player (by ID) to the given seat index on the vehicle they are mounted in; admin/developer/cinematic mode only

player.tickrate_cl Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
player.tickrate_sv Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
player.trigger_wildlife_trap Command · Server
  • Server administrator
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Admin-only: triggers the trap-think logic on the wildlife trap the calling player is looking at within 5 metres, simulating a catch attempt for testing

player.unloadweapons Command · Server
  • Server administrator
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Empties the ammo from all projectile weapons, flamethrowers, and liquid weapons in every belt slot of the calling player; useful for testing reload behaviour

player.wakeup Command · Server
  • Server administrator
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Wakes up the specified sleeping player (by ID), ending their sleep state immediately; admin/developer/cinematic mode only

player.wakeupall Command · Server
  • Server administrator
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Wakes up all sleeping players on the server at once; admin/developer/cinematic mode only; useful for clearing the sleeping player list after a wipe

player.woundforever Variable · Server
  • Server administrator
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Whether the crawling state expires

Technical attributes — these are not permissions:

  • Included in saved settings saved
  • Shown in Rust’s admin interface show-in-admin-ui
playerboat.aboardplayercheckinterval Variable · Server
  • Server administrator
View details

Interval in seconds between checks to determine whether any players are still aboard the boat

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗