List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
petbrain.drownindeepwater Variable · Server | View detailsNo description is supplied in the registry. | |
petbrain.drowntimer Variable · Server | View detailsNo description is supplied in the registry. | |
petbrain.idlewhenownermounted Variable · Server | View detailsNo description is supplied in the registry. | |
petbrain.idlewhenownerofflineordead Variable · Server | View detailsNo description is supplied in the registry. | |
physics.allowhorsetempragdoll Variable · Server | View detailsWhen enabled, horses can be temporarily ragdolled by large physics impacts; disabling keeps horses upright during collisions | |
physics.allowplayertempragdoll Variable · Server | View detailsWhen enabled, players can be temporarily ragdolled by large physics impacts (e.g. explosions) before recovering; disabling keeps players standing | |
physics.autosynctransforms Variable · Server | View detailsWhen enabled, Unity Physics auto-syncs transform changes to physics each frame; disable to manually control when transforms sync | |
physics.batchsynctransforms Variable · Server | View detailsWhen enabled, physics transform syncs are batched per frame for efficiency; disable to force immediate per-object sync | |
physics.bouncethreshold Variable · Server | View detailsMinimum relative velocity at which a physics collision generates a bounce response; lower values cause more objects to bounce on light impacts | |
physics.droppedmode Variable · Server | View detailsThe collision detection mode that dropped items and corpses should use | |
physics.getbounds Command · Server | View detailsPrints the combined world-space bounding box of the entity the calling admin is looking at; useful for verifying collider extents | |
physics.gravity Variable · Server + client | View detailsGravity multiplier Technical attributes — these are not permissions:
| |
physics.groundwatchdebug Variable · Server | View detailsWhen enabled, logs ground-watch trigger events to the console, showing when players are detected as off the ground or falling through the world | |
physics.groundwatchdelay Variable · Server | View detailsSeconds between ground-watch checks on a player; lower values detect world-fall issues faster but increase CPU overhead | |
physics.groundwatchfails Variable · Server | View detailsNumber of consecutive ground-watch failures allowed before corrective action is taken on a player who appears to be falling through geometry | |
physics.print_colliders_per_cell Command · Server | View detailsPrints a sorted table of physics cells and how many colliders each contains; helps identify areas with excessive collider density causing physics slowdowns | |
physics.print_colliders_per_prefab Command · Server | View detailsPrints a sorted table of prefab names and their collider counts; identifies prefabs with unusually high collider counts for optimisation | |
physics.sendeffects Variable · Server | View detailsSend effects to clients when physics objects collide | |
physics.serverragdollmode Variable · Server | View detailsThe collision detection mode that server-side ragdolls should use | |
physics.serversideragdolls Variable · Server + client | View detailsDo ragdoll physics calculations on the server, or use the old client-side system Technical attributes — these are not permissions:
| |
physics.setbounds Command · Server | View details(center vec3) (extents vec3) | |
physics.sleepthreshold Variable · Server | View detailsEnergy threshold below which a rigid body is put to sleep by the physics engine; lower values keep more objects awake, higher values reduce CPU usage | |
physics.solveriterationcount Variable · Server | View detailsThe default solver iteration count permitted for any rigid bodies (default 7). Must be positive | |
physics.towingmaxlinearaccelfromjoint Variable · Server | View detailsMaximum linear acceleration (m/s^2) that a vehicle towing joint can apply before the joint breaks; prevents unrealistic joint forces during towing | |
physics.treecollision Variable · Server + client | View detailsDo players and vehicles collide with trees? Technical attributes — these are not permissions:
| |
physicstumblingentity.angular_drag_override Variable · Server | View detailsOverride for rigidbody angular drag. Set to -1 to disable. Technical attributes — these are not permissions:
| |
physicstumblingentity.drag_override Variable · Server | View detailsOverride for rigidbody drag. Set to -1 to disable. Technical attributes — these are not permissions:
| |
physicstumblingentity.max_tumbling_force Variable · Server | View detailsMaximum force applied on collision to cause tumbling Technical attributes — these are not permissions:
| |
physicstumblingentity.min_tumbling_force Variable · Server | View detailsMinimum force applied on collision to cause tumbling Technical attributes — these are not permissions:
| |
physicstumblingentity.player_impulse_multiplier Variable · Server | View detailsMultiplier for impulse applied to players when ragdolled by this entity Technical attributes — these are not permissions:
| |
physicstumblingentity.tumbling_force_cone_angle Variable · Server | View detailsCone angle in degrees for randomizing tumbling force direction Technical attributes — these are not permissions:
| |
physicstumblingentity.velocity_threshold_for_tumbling_force Variable · Server | View detailsMinimum velocity required for an object to get tumbling force applied on collision Technical attributes — these are not permissions:
| |
ping.auto_refresh_region Variable · Server | View detailsWhen enabled, region ping estimates are automatically refreshed in the background to keep server list latency data up to date | |
ping.ping_estimate_logging Variable · Server | View detailsWhen enabled, logs ping estimation results to the console; useful for debugging regional latency measurement accuracy | |
ping.ping_estimation Variable · Server | View detailsWhen enabled, the ping estimator collects latency samples to regional servers; disable to suppress background ping traffic | |
ping.ping_parallel Variable · Server | View detailsWhen enabled, ping estimation sends samples to all servers in parallel for faster results; uses more bandwidth simultaneously | |
ping.ping_refresh_interval Variable · Server | View detailsInterval in minutes between automatic background ping estimation refreshes for server list region latency sorting | |
ping.ping_samples Variable · Server | View detailsNumber of ping samples collected per estimation cycle; more samples give a more accurate average latency but take longer to complete | |
planterbox.outsidetestdistance Variable · Server | View detailsMaximum distance in metres used when raycasting to determine whether a planter box is outdoors and receiving natural sunlight | |
planterboxstatic.deepsearespawnchecktimer Variable · Server | View detailsInterval in seconds between respawn checks for growable plants in static planter boxes inside the deep sea zone; default 600s |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗