List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
nexus.secretkey Variable · Server | View detailsShared secret key used to authenticate Nexus inter-server communication; must match across all servers in the same Nexus cluster | |
nexus.timeoffset Variable · Server | View detailsTime offset in hours from the nexus clock | |
nexus.transfer Command · Server | View detailsInitiates a Nexus transfer of the specified player to a named destination server or zone in the cluster | |
nexus.transferflushtime Variable · Server | View detailsMaximum amount of time in seconds that transfers should be cached before auto-saving | |
nexus.uploadmap Command · Server | View detailsReupload the map image to the nexus. Normally happens automatically at server boot. WARNING: This will lag the server! | |
nexus.zonecontroller Variable · Server | View detailsName of the zone controller implementation used for this Nexus server (e.g. basic, advanced); controls how players are routed between servers | |
note.update Command · Server | View detailsNo description is supplied in the registry. | |
npc.vendor_attack_heli_enabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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npc.vendor_hab_enabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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npc.vendor_minicopter_enabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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npc.vendor_rhib_enabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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npc.vendor_rowboat_enabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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npc.vendor_scrap_heli_enabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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npc.vendor_sub_duo_enabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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npc.vendor_sub_solo_enabled Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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npcautoturret.forcedamageblockedsleepers Variable · Server | View detailsIf an npc turret is firing at a sleeping player and the player is blocked, still apply damage | |
npcautoturret.sleeperhostiledelay Variable · Server + client | View detailsHow many seconds until a sleeping player is considered hostile Technical attributes — these are not permissions:
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npcvendingmachine.addhours Command · Server | View detailsSimulates the provided number of hours passing in the vending machine system | |
npcvendingmachine.dynamicpricingenabled Variable · Server | View detailsWhether to run the the dynamic pricing system Technical attributes — these are not permissions:
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npcvendingmachine.maximumpricemultiplier Variable · Server | View detailsThe maximum point that a price can increase to (2 = 200%) Technical attributes — these are not permissions:
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npcvendingmachine.minimumpricemultiplier Variable · Server | View detailsThe Minimum point that the price can drop to (0.5 = 50% off) Technical attributes — these are not permissions:
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npcvendingmachine.pricedecreaseamount Variable · Server | View detailsHow much to decrease the price for if it is underselling (0.05 = 5%) Technical attributes — these are not permissions:
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npcvendingmachine.priceincreaseamount Variable · Server | View detailsHow much to increase the price by if it is selling a lot (0.05 = 5%) Technical attributes — these are not permissions:
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npcvendingmachine.priceupdatefrequencybiweekly Variable · Server | View detailsHow many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour) Technical attributes — these are not permissions:
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npcvendingmachine.priceupdatefrequencydefault Variable · Server | View detailsHow many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour) Technical attributes — these are not permissions:
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npcvendingmachine.priceupdatefrequencyweekly Variable · Server | View detailsHow many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour) Technical attributes — these are not permissions:
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npcvendingmachine.printallpricechanges Command · Server | View detailsPrint out all current price changes on the server | |
npcvendingmachine.resetdynamicpricing Command · Server | View detailsResets the state of all discounts and surcharges from NPC vending machines | |
npcvendingmachine.resetfrequencytags Command · Server | View detailsNo description is supplied in the registry. | |
npcvendingmachine.startingpricemultiplier Variable · Server | View detailsWhat discount surcharge should be applied to items when the server starts Technical attributes — these are not permissions:
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panther.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
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parachute.bypassrepack Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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parachute.landinganimations Variable · Server | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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party.maxpartyspawnattempts Variable · Server | View detailsMaximum number of attempts the server makes to find a valid spawn point when spawning a party together; higher values increase the chance of grouping | |
party.maxpartyspawndistance Variable · Server | View detailsMaximum distance in metres between party member spawn points when spawning a group together on wake-up | |
party.nearbypartyspawns Variable · Server | View detailsWhen enabled, party members respawn near each other rather than at random map locations when joining a server together | |
patrolhelicopterai.flee_damage_percentage Variable · Server | View detailsFraction of maximum health at which the patrol helicopter will break off its attack and flee; default 0.35 (35%) | |
patrolhelicopterai.monument_crash Variable · Server | View detailsWhen enabled, the patrol helicopter prefers to crash into a monument area when destroyed rather than crashing in open terrain | |
patrolhelicopterai.use_danger_zones Variable · Server | View detailsWhen enabled, the patrol helicopter avoids designated danger zones during its patrol route | |
petbrain.controldistance Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
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Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗