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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

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Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
navstress.build_env Command · Server
  • Server administrator
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Build the synthetic stress field: args centerX centerZ halfExtent (defaults -140 140 50)

navstress.chase Command · Server
  • Server administrator
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Chase a sliding virtual target: args targetSpeed setDestinationHz

navstress.clear Command · Server
  • Server administrator
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Despawn dummies and remove the field

navstress.envreport Command · Server
  • Server administrator
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Print the last environment build report

navstress.idle Command · Server
  • Server administrator
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Stop giving destinations and reset paths

navstress.killforeign Command · Server
  • Server administrator
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Kill every NPC with a RustNavMeshAgent that is not a navstress dummy

navstress.rebuildstorm Command · Server
  • Server administrator
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Async tile rebuilds under the field: args rebuildsPerSecond (0 stops)

navstress.refcompare Command · Server
  • Server administrator
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Replay the scenario and compare against a recording: args name

navstress.refrecord Command · Server
  • Server administrator
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Record the reference trajectory scenario: args name

navstress.refresults Command · Server
  • Server administrator
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Print the last refpath result

navstress.setmode Command · Server
  • Server administrator
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Flip all dummies between steering and normal mode without respawning

navstress.spawn Command · Server
  • Server administrator
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Spawn stripped wolves: args count mode(steering|normal) canSwim canOpenDoors

navstress.stats Command · Server
  • Server administrator
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Print and reset tick statistics

navstress.wander Command · Server
  • Server administrator
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Random destinations forever: args intervalSeconds unreachableFraction

net.global_network_debug Variable · Server
  • Server administrator
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Toggle printing time taken to send all global entities to client when they connect

net.global_networked_bases Variable · Server
  • Server administrator
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When enabled, base entities are networked to all clients regardless of distance; disabling restricts base updates to players within the normal visibility radius

net.limit_global_update_broadcast Variable · Server
  • Server administrator
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(default) true = only broadcast to clients with global networking enabled, false = broadcast to every client regardless

net.network_group_debug Variable · Server
  • Server administrator
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Toggle checking network group bounds whenever an entity changes its network group

net.visdebug Variable · Server
  • Server administrator
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When enabled, logs network visibility group changes to the server console, showing when entities enter or leave a player visibility radius

net.visibilityradiusdeepsea Variable · Server
  • Server administrator
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Network visibility radius in grid cells used in the deep-sea zone; kept smaller than overworld to limit underwater entity update overhead

net.visibilityradiusfaroverride Variable · Server
  • Server administrator
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Overrides the far network visibility radius in grid cells; -1 = use default; increase to send more distant entity updates to clients

net.visibilityradiusnearoverride Variable · Server
  • Server administrator
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Overrides the near (high-priority) network visibility radius in grid cells; -1 = use default

networkprofiler.serverprofile Command · Server
  • Server administrator
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networkprofiler.serverprofile [time to profile(in seconds), min(0.1), max(1000), float]

nexus.broadcast_ping Command · Server
  • Server administrator
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Sends a ping to all Nexus servers in the cluster simultaneously and prints individual round-trip times

nexus.clanclatbatchduration Variable · Server
  • Server administrator
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Maximum duration in seconds to batch clan chat messages to send to other servers on the nexus

nexus.defaultzonecontactradius Variable · Server
  • Server administrator
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Default distance between zones to allow boat travel, if map.contactRadius isn't set in the nexus (uses normalized coordinates)

nexus.endpoint Variable · Server + client
  • Server administrator
  • Client administrator
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URL endpoint to use for the Nexus API

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
nexus.hidefullislands Variable · Server
  • Server administrator
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Hide islands that we know are full, preventing players from being transferred to them

nexus.islandspawndistance Variable · Server
  • Server administrator
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How far away islands should be spawned, as a factor of the map size

nexus.loadingtimeout Variable · Server
  • Server administrator
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Time in seconds to keep players in the loading state before going to sleep

nexus.logging Variable · Server + client
  • Server administrator
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When enabled, logs all Nexus zone transfer and communication events to the server console; useful for debugging cross-server player transfers

Technical attributes — these are not permissions:

  • Registered in the client console client
nexus.mapimagescale Variable · Server
  • Server administrator
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Scale of the map to render and upload to the nexus

nexus.messagelockduration Variable · Server
  • Server administrator
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Time in seconds to allow the server to process nexus messages before re-sending (requires restart)

nexus.ping Command · Server
  • Server administrator
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Sends a ping to a specific Nexus server by name and prints the round-trip latency; used for testing inter-server connectivity

nexus.pinginterval Variable · Server
  • Server administrator
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Time in seconds to wait between server status pings

nexus.playermanifestinterval Variable · Server
  • Server administrator
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Interval in seconds to broadcast the player manifest to other servers on the nexus

nexus.playeronline Command · Server
  • Server administrator
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Checks whether the named or Steam-ID-specified player is currently online on any server in the Nexus cluster

nexus.protectionduration Variable · Server
  • Server administrator
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Maximum time in seconds to keep transfer protection enabled on entities

nexus.refreshislands Command · Server
  • Server administrator
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Forces a refresh of the Nexus island layout, re-querying the zone controller for current island assignments

nexus.rpctimeoutmultiplier Variable · Server
  • Server administrator
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Multiplier for nexus RPC timeout durations in case we expect different latencies

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗