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Vanilla Rust admin commands

Copy useful server administration examples or search the complete vanilla command and variable registry.

Search for a command in the full registry ↓

Common server commands

Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.

List connected players

Shows player names, Steam64 IDs, connection times and network information.

global.status

The output includes player IP addresses. Do not publish it unredacted.

Save the world now

Writes the current world and player save without stopping the server.

server.save

This is not an off-server backup and does not save plugin configuration files.

Disconnect one player

Disconnects the connected player and displays the reason. It does not ban them.

global.kick <STEAM64_ID> "Rule violation"

Check the Steam64 ID; the player can reconnect afterwards.

Ban a Steam account

Adds a ban by Steam64 ID, including when that player is offline.

global.banid <STEAM64_ID> "Player name" "Rule violation"

Permanent ban: verify the account. Run server.writecfg afterwards to persist it.

Remove a ban

Removes this Steam64 ID from the server’s ban list.

global.unban <STEAM64_ID>

Run server.writecfg afterwards to persist the updated ban list.

Grant owner access

Gives this account Rust auth level 2 and saves the owner entry.

global.ownerid <STEAM64_ID>

Only for trusted administrators. A player issuing it needs auth level 2.

Revoke owner access

Removes and saves the owner entry; a connected player loses their admin flag.

global.removeowner <STEAM64_ID>

Do not remove your only owner unless you still have server-console access.

Persist server settings

Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.

server.writecfg

This writes current values; it does not export Oxide or Carbon plugin JSON files.

Commands: Facepunch documentation ↗

Search the full registry · 2,230 entries

Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.

An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.

2,230 results

Vanilla Rust admin commands
Name and contextRegistered accessDetails
junkpile.destroyifspawnonsleepingbagtime Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

junkpilewater.destroyablebyplayerboats Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

junkpilewater.framebudgetms Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

junkpilewater.minimumplayerboatmasstobedestroyed Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

junkpilewater.minimumplayerboatvelocitytobedestroyed Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

legacyshelter.max_shelters Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
log.level Command · Server
  • Server administrator
View details

Sets the log verbosity level for a specific named RustLog channel; takes a channel name and optional level integer

manifest.printmanifest Command · Server
  • Server administrator
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Prints the Facepunch application manifest in a formatted summary showing app name, version, and platform details

manifest.printmanifestraw Command · Server
  • Server administrator
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Prints the raw contents of the Facepunch manifest file as an unformatted string

marchingcubesmanager.collidermiplevel Variable · Server
  • Server administrator
View details

[0-2] - mip level the sculpture collision mesh is marched at. Each level is ~4x fewer collision triangles and a correspondingly cheaper physics bake, at the cost of the collider drifting slightly from the visual surface

marchingcubesmanager.debuglog Variable · Server
  • Server administrator
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No description is supplied in the registry.

marchingcubesmanager.generatorpoolcount Variable · Server
  • Server administrator
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[1-16] - each generator has constant memory overhead, but will allow more to process at once

megaphone.megaphonevoicerange Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
memsnap.full Command · Server
  • Server administrator
View details

Takes a full Unity Memory Profiler snapshot capturing all managed, native, and graphics memory and saves it as a timestamped .snap file in profile/memory/

memsnap.managed Command · Server
  • Server administrator
View details

Takes a Unity Memory Profiler snapshot capturing managed (C#) heap allocations and saves it as a timestamped .snap file in the profile/memory/ folder

memsnap.native Command · Server
  • Server administrator
View details

Takes a Unity Memory Profiler snapshot capturing native (C++) heap allocations and saves it as a timestamped .snap file in the profile/memory/ folder

meta.add Command · Server + client
  • Server administrator
View details

add <convar> <amount> - adds amount to convar

Technical attributes — these are not permissions:

  • Registered in the client console client
metaldetectorflag.timeoutduration Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

metaldetectorsource.attemptspersubsourcespawn Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

metaldetectorsource.mindistancebetweensubsources Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

metaldetectorsource.population Variable · Server
  • Server administrator
View details

Population active on the server, per square km

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
metaldetectorsource.servercountsources Command · Server
  • Server administrator
View details

No description is supplied in the registry.

metaldetectorsource.timeoutduration Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

minicopter.population Variable · Server
  • Server administrator
View details

Population active on the server

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
mlrs.brokendownminutes Variable · Server
  • Server administrator
View details

How many minutes before the MLRS recovers from use and can be used again

modularcar.outsidedecayminutes Variable · Server
  • Server administrator
View details

How many minutes before a ModularCar loses all its health while outside

modularcar.population Variable · Server
  • Server administrator
View details

Population active on the server

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
monumentnavmesh.use_baked_terrain_mesh Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

motorrowboat.decaystartdelayminutes Variable · Server
  • Server administrator
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How long until decay begins after the boat was last used

motorrowboat.deepwaterdecayminutes Variable · Server
  • Server administrator
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How long before a boat loses all its health while in deep water

motorrowboat.outsidedecayminutes Variable · Server
  • Server administrator
View details

How long before a boat loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used

motorrowboat.population Variable · Server
  • Server administrator
View details

Population active on the server

Technical attributes — these are not permissions:

  • Shown in Rust’s admin interface show-in-admin-ui
mountedweapon.antihack_level Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

mountedweapon.antihack_max_degrees_per_second_pitch Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

mountedweapon.antihack_max_degrees_per_second_yaw Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

mountedweapon.antihack_max_snap_degrees Variable · Server
  • Server administrator
View details

No description is supplied in the registry.

mountedweapon.debug Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
mountedweapon.enable_client_authority Variable · Server + client
  • Server administrator
  • Client administrator
View details

No description is supplied in the registry.

Technical attributes — these are not permissions:

  • Registered in the client console client
  • Included in saved settings saved
  • Replicated to clients replicated
navstress.bench Command · Server
  • Server administrator
View details

Run the full benchmark suite: args agentCount (default 200)

navstress.benchresults Command · Server
  • Server administrator
View details

Print the last benchmark results

Data source and version

Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.

This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.

Facepunch documentation ↗