List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
junkpile.destroyifspawnonsleepingbagtime Variable · Server | View detailsNo description is supplied in the registry. | |
junkpilewater.destroyablebyplayerboats Variable · Server | View detailsNo description is supplied in the registry. | |
junkpilewater.framebudgetms Variable · Server | View detailsNo description is supplied in the registry. | |
junkpilewater.minimumplayerboatmasstobedestroyed Variable · Server | View detailsNo description is supplied in the registry. | |
junkpilewater.minimumplayerboatvelocitytobedestroyed Variable · Server | View detailsNo description is supplied in the registry. | |
legacyshelter.max_shelters Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
log.level Command · Server | View detailsSets the log verbosity level for a specific named RustLog channel; takes a channel name and optional level integer | |
manifest.printmanifest Command · Server | View detailsPrints the Facepunch application manifest in a formatted summary showing app name, version, and platform details | |
manifest.printmanifestraw Command · Server | View detailsPrints the raw contents of the Facepunch manifest file as an unformatted string | |
marchingcubesmanager.collidermiplevel Variable · Server | View details[0-2] - mip level the sculpture collision mesh is marched at. Each level is ~4x fewer collision triangles and a correspondingly cheaper physics bake, at the cost of the collider drifting slightly from the visual surface | |
marchingcubesmanager.debuglog Variable · Server | View detailsNo description is supplied in the registry. | |
marchingcubesmanager.generatorpoolcount Variable · Server | View details[1-16] - each generator has constant memory overhead, but will allow more to process at once | |
megaphone.megaphonevoicerange Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
memsnap.full Command · Server | View detailsTakes a full Unity Memory Profiler snapshot capturing all managed, native, and graphics memory and saves it as a timestamped .snap file in profile/memory/ | |
memsnap.managed Command · Server | View detailsTakes a Unity Memory Profiler snapshot capturing managed (C#) heap allocations and saves it as a timestamped .snap file in the profile/memory/ folder | |
memsnap.native Command · Server | View detailsTakes a Unity Memory Profiler snapshot capturing native (C++) heap allocations and saves it as a timestamped .snap file in the profile/memory/ folder | |
meta.add Command · Server + client | View detailsadd <convar> <amount> - adds amount to convar Technical attributes — these are not permissions:
| |
metaldetectorflag.timeoutduration Variable · Server | View detailsNo description is supplied in the registry. | |
metaldetectorsource.attemptspersubsourcespawn Variable · Server | View detailsNo description is supplied in the registry. | |
metaldetectorsource.mindistancebetweensubsources Variable · Server | View detailsNo description is supplied in the registry. | |
metaldetectorsource.population Variable · Server | View detailsPopulation active on the server, per square km Technical attributes — these are not permissions:
| |
metaldetectorsource.servercountsources Command · Server | View detailsNo description is supplied in the registry. | |
metaldetectorsource.timeoutduration Variable · Server | View detailsNo description is supplied in the registry. | |
minicopter.population Variable · Server | View detailsPopulation active on the server Technical attributes — these are not permissions:
| |
mlrs.brokendownminutes Variable · Server | View detailsHow many minutes before the MLRS recovers from use and can be used again | |
modularcar.outsidedecayminutes Variable · Server | View detailsHow many minutes before a ModularCar loses all its health while outside | |
modularcar.population Variable · Server | View detailsPopulation active on the server Technical attributes — these are not permissions:
| |
monumentnavmesh.use_baked_terrain_mesh Variable · Server | View detailsNo description is supplied in the registry. | |
motorrowboat.decaystartdelayminutes Variable · Server | View detailsHow long until decay begins after the boat was last used | |
motorrowboat.deepwaterdecayminutes Variable · Server | View detailsHow long before a boat loses all its health while in deep water | |
motorrowboat.outsidedecayminutes Variable · Server | View detailsHow long before a boat loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used | |
motorrowboat.population Variable · Server | View detailsPopulation active on the server Technical attributes — these are not permissions:
| |
mountedweapon.antihack_level Variable · Server | View detailsNo description is supplied in the registry. | |
mountedweapon.antihack_max_degrees_per_second_pitch Variable · Server | View detailsNo description is supplied in the registry. | |
mountedweapon.antihack_max_degrees_per_second_yaw Variable · Server | View detailsNo description is supplied in the registry. | |
mountedweapon.antihack_max_snap_degrees Variable · Server | View detailsNo description is supplied in the registry. | |
mountedweapon.debug Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
mountedweapon.enable_client_authority Variable · Server + client | View detailsNo description is supplied in the registry. Technical attributes — these are not permissions:
| |
navstress.bench Command · Server | View detailsRun the full benchmark suite: args agentCount (default 200) | |
navstress.benchresults Command · Server | View detailsPrint the last benchmark results |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗