List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
inventory.deployloadoutinrange Command · Server | View detailsDeploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30 | |
inventory.disableattirelimitations Variable · Server + client | View detailsDisables all attire limitations, so NPC clothing and invalid overlaps can be equipped Technical attributes — these are not permissions:
| |
inventory.endloot Command · Server | View detailsNo description is supplied in the registry. | |
inventory.equipslot Command · Server | View detailsEquips the belt/hotbar item at the given slot index for the calling admin or a named target player; requires admin or developer permissions | |
inventory.equipslottarget Command · Server | View detailsEquips the belt/hotbar slot at the given index for the player the admin is currently looking at; requires admin or developer permissions | |
inventory.give Command · Server | View details{item} {amount} {condition} {skin} {container} {slot} | |
inventory.giveall Command · Server | View detailsGives the specified item (by partial name) to every currently connected player on the server; broadcasts who issued the command in chat | |
inventory.givearm Command · Server | View details{itemid} {amount} | |
inventory.givebp Command · Server | View detailsGives the calling player a blueprint item for the specified item (by partial name); broadcasts the gift in chat unless the recipient is a developer | |
inventory.giveequip Command · Server | View details{item} | |
inventory.giveid Command · Server | View details{itemid} {amount} | |
inventory.giveto Command · Server | View details{item} {player} {amount} {skin} | |
inventory.lighttoggle Command · Server | View detailsNo description is supplied in the registry. | |
inventory.listloadouts Command · Server | View detailsPrints all saved inventory loadouts | |
inventory.loadoutui_requestloadoutlist Command · Server | View detailsReads the list of saved admin loadouts from disk and sends it to the requesting player's client as a JSON array for display in the loadout UI | |
inventory.pipetteid Command · Server | View detailsChecks whether the calling player has the specified item ID with the given skin ID in their inventory; used to validate pipette/skin matching server-side | |
inventory.reduceownership Command · Server | View detailsReduce ownership to item to allow new ownership to be added | |
inventory.reloaddefs Command · Server | View detailsForces a reload of all Steam inventory item definitions from the Steam backend; use if definitions appear stale or missing after a store update | |
inventory.resetbp Command · Server | View detailsResets all blueprints for the specified player (by name/Steam ID) back to the default unlocked set, removing any learned recipes | |
inventory.saveloadout Command · Server | View detailsSaves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutname | |
inventory.set_item_image Command · Server | View detailsSets the custom icon image ID on the item currently held by the calling player; the image ID refers to a server-side stored image used for custom item icons | |
inventory.setwornarmorslots Command · Server | View detailsSet worn items to have maximum armor slots supported | |
inventory.stackable_item_ownership Variable · Server | View detailsWhen enabled, ownership tracking is applied to stackable items; disabled by default due to performance cost; servers can enable for full ownership auditing | |
inventory.unlockall Command · Server | View detailsUnlocks every craftable blueprint for the specified player (by name/Steam ID), giving them access to all recipes immediately | |
ioentity.allow_on_boats Variable · Server + client | View detailsAllows the deployment and usage of IO entities on player boats and tugboats. Technical attributes — these are not permissions:
| |
ioentity.backtracking Variable · Server | View detailsNumber of IO update passes allowed to back-track and re-process changed entities each tick; higher values improve signal propagation speed | |
ioentity.debugbudget Variable · Server | View detailsPrint out what is taking so long in the IO frame budget | |
ioentity.debugbudgetthreshold Variable · Server | View detailsIgnore frames with a lower ms than this while debugBudget is active | |
ioentity.debugqueue Command · Server | View detailsPrints the current state of all IO entity processing queues showing queue type and pending entity counts; admin-only | |
ioentity.framebudgetelectrichighpriorityms Variable · Server | View detailsNo description is supplied in the registry. | |
ioentity.framebudgetelectriclowpriorityms Variable · Server | View detailsNo description is supplied in the registry. | |
ioentity.framebudgetfluidms Variable · Server | View detailsNo description is supplied in the registry. | |
ioentity.framebudgetgenericms Variable · Server | View detailsNo description is supplied in the registry. | |
ioentity.framebudgetindustrialms Variable · Server | View detailsNo description is supplied in the registry. | |
ioentity.framebudgetkineticms Variable · Server | View detailsNo description is supplied in the registry. | |
ioentity.infiniteiopower Variable · Server + client | View detailsAll player placed electrical entities will receive full power without needing to be plugged into anything Technical attributes — these are not permissions:
| |
ioentity.responsetime Variable · Server | View detailsMinimum interval in seconds between IO entity logic updates; controls how quickly electrical signals propagate through the network | |
itemmanager.enablepooling Variable · Server | View detailsWhen enabled, ItemManager uses object pooling for item instances to reduce GC allocations from frequent item creation and destruction | |
junkpile.destroyifspawnonsleepingbag Variable · Server | View detailsNo description is supplied in the registry. | |
junkpile.destroyifspawnonsleepingbagdistance Variable · Server | View detailsNo description is supplied in the registry. |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗