List connected players
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Copy useful server administration examples or search the complete vanilla command and variable registry.
Search for a command in the full registry ↓Run these in the server console or an RCON client, not directly in F1. Replace <STEAM64_ID> with the player’s ID before running a command.
Shows player names, Steam64 IDs, connection times and network information.
global.statusThe output includes player IP addresses. Do not publish it unredacted.
Writes the current world and player save without stopping the server.
server.saveThis is not an off-server backup and does not save plugin configuration files.
Disconnects the connected player and displays the reason. It does not ban them.
global.kick <STEAM64_ID> "Rule violation"Check the Steam64 ID; the player can reconnect afterwards.
Adds a ban by Steam64 ID, including when that player is offline.
global.banid <STEAM64_ID> "Player name" "Rule violation"Permanent ban: verify the account. Run server.writecfg afterwards to persist it.
Removes this Steam64 ID from the server’s ban list.
global.unban <STEAM64_ID>Run server.writecfg afterwards to persist the updated ban list.
Gives this account Rust auth level 2 and saves the owner entry.
global.ownerid <STEAM64_ID>Only for trusted administrators. A player issuing it needs auth level 2.
Removes and saves the owner entry; a connected player loses their admin flag.
global.removeowner <STEAM64_ID>Do not remove your only owner unless you still have server-console access.
Writes supported console settings to cfg/serverauto.cfg and saves the user/ban list.
server.writecfgThis writes current values; it does not export Oxide or Carbon plugin JSON files.
Registry from the vanilla server installed on 20 Sept 2026. Native descriptions are in English; this is not the complete current client F1 command list.
An access flag does not mean a command is safe. Back up your server before changing the world or shutting it down.
2,230 results
| Name and context | Registered access | Details |
|---|---|---|
halloween.scarecrowpopulation Variable · Server | View detailsPopulation active on the server, per square km | |
halloween.scarecrows_throw_beancans Variable · Server | View detailsScarecrows can throw beancans (Default: true). | |
halloweendungeon.lifetime Variable · Server | View detailsHow long each active dungeon should last before dying Technical attributes — these are not permissions:
| |
halloweendungeon.population Variable · Server | View detailsPopulation active on the server Technical attributes — these are not permissions:
| |
handcuffs.maxconditionrepairlossonpush Variable · Server | View detailsMaximum handcuff condition loss fraction applied per push attempt; at 0.4 the cuffs lose up to 40% condition per escape push | |
handcuffs.restrainedpushdamage Variable · Server | View detailsDamage dealt to a restrained (handcuffed) player when they attempt to push or escape; default 5 | |
handcuffs.togglecuffslocked Command · Server | View detailsToggles the locked state of the handcuffs held by the calling admin player, switching between locked and unlocked | |
harmony.load Command · Server | View detailsLoads and applies a Harmony patch assembly by file name, enabling server-side code patching without restarting | |
harmony.unload Command · Server | View detailsUnloads a previously loaded Harmony patch assembly by file name, reverting any code modifications it applied | |
hbhfsensor.debugdraw Variable · Server | View detailsWhen enabled, broadcasts debug drawing for HBHFSensor visibility checks (eye position, forward, range, per-player LOS rays). | |
heli.bulletaccuracy Variable · Server | View detailsCone angle in degrees of the patrol helicopter gun spread; higher values make the helicopter less accurate | |
heli.bulletdamagescale Variable · Server | View detailsMultiplier applied to all bullet damage dealt by the patrol helicopter; 1.0 = normal, 2.0 = double damage | |
heli.call Command · Server | View detailsSpawns and sends a patrol helicopter to the specified player or position, using the same logic as calltome but targeting another player | |
heli.calltome Command · Server | View detailsOrders the active patrol helicopter to fly to the calling admin position and attack there | |
heli.death Command · Server | View detailsForces the active patrol helicopter to die immediately, triggering its death explosion and crash sequence | |
heli.drop Command · Server | View detailsSpawns a patrol helicopter at the calling admin position, bypassing the normal random spawn logic; primarily used for testing | |
heli.flee Command · Server | View detailsOrders the active patrol helicopter to immediately flee to a random distant location and disengage | |
heli.guns Variable · Server | View detailsNumber of gun hardpoints active on the patrol helicopter; set to 0 to disable its guns without despawning it | |
heli.lifetimeminutes Variable · Server | View detailsHow many minutes the patrol helicopter stays airborne before self-destructing; default is 30 minutes | |
heli.move Command · Server | View detailsMoves the active patrol helicopter to the calling admin current position without entering combat mode | |
heli.orbit Command · Server | View detailsOrders the active patrol helicopter to orbit around the calling admin current position | |
heli.orbitstrafe Command · Server | View detailsOrders the active patrol helicopter to orbit and strafe the calling admin position simultaneously | |
heli.patrol Command · Server | View detailsOrders the active patrol helicopter to resume normal patrol mode, following its randomised waypoint path across the map | |
heli.strafe Command · Server | View detailsOrders the active patrol helicopter to perform a strafing run on the calling admin current position | |
heli.testpuzzle Command · Server | View detailsTriggers the helicopter puzzle sequence (approach, puzzle activation, reward) for testing the helicopter monument puzzle | |
hexagongridgenerator.generategrid Command · Server | View details<gridSize> 5 <tileSpacing> 1.35 | |
hierarchy.cd Command · Server | View detailsChanges the current hierarchy context to the named child GameObject, similar to the Unix cd command; allows drilling into nested scene objects | |
hierarchy.del Command · Server | View detailsDeletes the named GameObject from the scene hierarchy; use with caution as this permanently removes the object | |
hierarchy.ls Command · Server | View detailsLists all GameObjects in the current hierarchy context, similar to the Unix ls command; used for navigating the scene hierarchy from the console | |
hotairballoon.minimumaltitudeterrain Variable · Server | View detailsNo description is supplied in the registry. | |
hotairballoon.outsidedecayminutes Variable · Server | View detailsHow long before a HAB loses all its health while outside | |
hotairballoon.population Variable · Server | View detailsPopulation active on the server Technical attributes — these are not permissions:
| |
hotairballoon.serviceceiling Variable · Server | View detailsNo description is supplied in the registry. | |
inventory.addownership Command · Server | View detailsAdd ownership to item | |
inventory.clearinventory Command · Server | View detailsClears the inventory of a target player. eg. inventory.clearInventory jim. Can take container names as arguments: --belt --wear --backpack | |
inventory.convertownership Command · Server | View detailsReduce ownership to item to allow new ownership to be added | |
inventory.copyto Command · Server | View detailsCopies the players inventory to the player in front of them | |
inventory.defs Command · Server | View detailsPrints the names of all Steam inventory item definitions currently loaded from the Steam backend; useful for verifying skin/item definition state | |
inventory.deleteloadout Command · Server | View detailsDeletes a named admin loadout file from the server; requires admin or developer permissions; loadout name is passed as the first argument | |
inventory.deployloadout Command · Server | View detailsDeploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim |
Native Facepunch files installed on 20 Sept 2026 · build 25353106 · 2,230 entries.
This is a vanilla server registry. It does not include plugin-added commands, every launch argument or every client command. Effective values and secrets are not read.
Facepunch documentation ↗